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| 1 user currently in Rom Hacking: |
| Acmlm's Board - I2 Archive - Rom Hacking - Editing the GFX for Zelda 1 (NES) |
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Knuckles T15X![]() Keese Level: 20 Posts: 49/134 EXP: 37896 For next: 4543 Since: 03-15-04 From: ROM Hackville, SMASHachussetts Since last post: 109 days Last activity: 11 days |
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| Yesterday, I tried to replace the sprites in Zelda 1 with the sprites from Link's Awakening and the Oracle games. Problem is, when I looked at the sprites in YY-CHR, they had some sort of... compression... basically, the sprites, in 16 x 16 blocks, had the top row of pixels removed and were placed on the bottom. Makes things a triffle difficulty, eh? Anyone know how to get around this with YY-CHR (since I don't use TLP)? | |||
Ice Ranger![]() Leever Level: 23 ![]() Posts: 16/183 EXP: 60462 For next: 7261 Since: 03-16-04 Since last post: 82 days Last activity: 3 days |
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| Go ahead and get TLP (Tile Layer Pro) if you can't figure it out or it isn't the same on YY-CHR. I'm not sure about YY-CHR, but you press the + and - buttons to move the tiles up and down so they look right. Thanks to redrum for telling me this. |
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Weasel Missionary in PeruLevel: 34 ![]() Posts: 237/454 EXP: 236444 For next: 17207 Since: 03-15-04 From: Washington Since last post: 467 days Last activity: 339 days |
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Yeah, there should be some control to move the tiles by a single row of pixels. That's how I did it when I replaced link's graphics ![]() |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 13/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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| Usually the tile editors reference tiles by a certain amount. Sometimes, tiles are stored between this amount, and you need to shift it manually. | |||
Elric![]() Chasupa ![]() Currently Playing: You Like A Lute. Level: 40 Posts: 95/687 EXP: 440016 For next: 1293 Since: 03-15-04 From: Melniboné Since last post: 6 hours Last activity: 6 hours |
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| Since everyone else already told you about the lining up deal, I will instead tell you this: When you go to replace Zelda's sprite, be aware that there's only 1/2 a sprite for her. The game just mirrors that 1/2 sprite to make a whole one, so make sure that the image you use for Zelda will look right when it's mirrored... |
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Knuckles T15X![]() Keese Level: 20 Posts: 50/134 EXP: 37896 For next: 4543 Since: 03-15-04 From: ROM Hackville, SMASHachussetts Since last post: 109 days Last activity: 11 days |
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| I've tried TLP, and I was very dissappointed with it. I really did not like TLP. This is why I only use YY-CHR. So, if you can make the interface of TLP be just like YY-CHR, and make it more flexible than what I've heard, maybe I'll pick it up. EDIT: The + and - trick works. Thanks! I'm done here. =) (edited by Knuckles T15X on 04-23-04 11:38 AM) |
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Ice Ranger![]() Leever Level: 23 ![]() Posts: 19/183 EXP: 60462 For next: 7261 Since: 03-16-04 Since last post: 82 days Last activity: 3 days |
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| Are you using the Windows version? Because the DOS version is horrible. Hmm... could you post a link (or just what version) to the YY-CHR you're using? I'll check it out and see what I can figure out. | |||
Knuckles T15X![]() Keese Level: 20 Posts: 52/134 EXP: 37896 For next: 4543 Since: 03-15-04 From: ROM Hackville, SMASHachussetts Since last post: 109 days Last activity: 11 days |
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| *Knuckles T15X points above, since the + and - trick fixed my problem And I used the Windows version. To me, it blows. *people gasp* |
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| Acmlm's Board - I2 Archive - Rom Hacking - Editing the GFX for Zelda 1 (NES) |
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