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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - RAM + Breakpoints? | |
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Stanley_Decker

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Posted on 04-22-04 11:42 AM Link | Quote
Ok, this is kind of hard to explain, so I'm going to try my best.

I'm looking for a specific value in an SNES game's RAM that keeps getting shifted around, thus I can't make a saved state and look for the value in that. Is there any program or method where I can set a breakpoint in the code and then view the ram? or even an snes emulator that will create a saved state at the breakpoint?
FuSoYa
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Posted on 04-23-04 09:03 AM Link | Quote
I think Zsnes will let you load/save savestates while in the debug screen. Although AFAIK, you can't play the game while waiting for it to hit the breakpoint, which may or may not be a problem depending on what you're doing.
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Posted on 04-23-04 02:24 PM Link | Quote
Oh, you can play the game in the debugger, although it'll be insanely fast and you won't be able to see or hear what you're doing.
Stanley_Decker

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Posted on 04-23-04 10:21 PM Link | Quote
I didn't even realize ZSNES has a debugger, I can't seem to get mine to work though. I ran the program with -d, what do I press while its running to enter debugger mode?
Smallhacker

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Posted on 04-23-04 10:24 PM Link | Quote
Press F1 while playing. Note: This only works in the DOS version.
Ice Ranger

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Posted on 04-23-04 10:25 PM Link | Quote
I've been wondering the same thing. Adding a -d after ZSNES didn't seem to do anything different (ZSNES-d). I have no idea on this either (even read the entire readme and checked the cfg file).

EDIT: Check the time of my post... makes sense.

I'll download the DOS version.


(edited by Chill Penguin on 04-23-04 01:26 PM)
Stanley_Decker

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Posted on 04-23-04 10:26 PM Link | Quote
Wow, that was a fast reply , thanks!
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