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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - A background question.. | |
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Jagori

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Posted on 04-21-04 12:20 AM Link | Quote
This may have already been asked, but I didn't see it so I'm asking anyway

When I make a vertical level, there are always large garbled spots where the background pattern repeats. They don't show up in LM, but when I play the game they're pretty obvious. Is there some kind of index I have to change to fix this, or maybe editing the background itself? Thanks!
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 04-21-04 12:32 AM Link | Quote
Use a layer 3 background instead of a layer 2 background and there'll be no problem.
FuSoYa
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Posted on 04-21-04 12:39 AM Link | Quote
*copies and pastes from the Help File*

FAQ: Why is there animated tile garbage in my background?

This is most often a result of setting the BG init position too high. The "animated tile garbage" is from data stored just below the BG image. You can change the init BG position in either the main/midway entrance dialog or the secondary entrance dialog, depending on which type of entrance you're using to enter the level.

This problem tends to come up fairly often in vertical levels. Nintendo simply did not design the backgrounds so they can be tiled vertically, and did not really take vertical levels into account when creating the BG init position list. You can try setting layer 2 vertical scrolling to "slow" or "none". Also try changing the screen number of the entrance. If you put the entrance at the top of the level, you can use all except the very bottom screen (0x1B) with scrolling set to slow. Trying to do the same thing by putting the entrance at the bottom gives you far fewer usable screens to work with...
Jagori

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Posted on 04-21-04 01:13 AM Link | Quote
Thanks, I seem to have missed that in the help file, which is strange now that I look again. Oops


(edited by Jagori on 04-20-04 04:15 PM)
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