Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Tile Layer Pro question | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Jaz

Goomba
Level: 9

Posts: 24/25
EXP: 2937
For next: 225

Since: 04-29-04
From: Moncton, N-B, Canada

Since last post: 4 days
Last activity: 1 hour
Posted on 10-25-05 08:59 PM Link | Quote
When you import a bitmap in a NES rom, is there a way to get TLP to recognise all 4 colors? I've tried changing all RGB values of my bitmap to those of the actual game that don't change anything.
Vystrix Nexoth

Level: 30

Posts: 344/348
EXP: 158678
For next: 7191

Since: 03-15-04
From: somewhere between anima and animus

Since last post: 3 days
Last activity: 2 days
Posted on 10-27-05 03:42 AM Link | Quote
I believe the image has to be colormap-based (i.e. paletted), furthermore with an 8-bit palette (not 4-bit), as opposed to being stored as straight 24-bit RGB color, in order for TLP to recognize it. Furthermore, I believe you'll have to arrange the first four palette entries to be in the same order as the colors of the NES graphics.

I don't think MS Paint can accomplish all that, you'll probably have to use a higher-end image editor to manage the palette (you can still use MS Paint to draw the graphics, though, just copy-and-paste those into the other editor), or at least something that can manage the palette properly, such as GraphicsGale.

Failing that, you can resort to de-maximizing the windows, zooming in in Paint, selecting one tile at a time in Paint and then re-drawing it tile-by-tile in TLP: not the most efficient method, but it'll work come hell or high water.


(edited by Vystrix Nexoth on 10-26-05 06:45 PM)
Jaz

Goomba
Level: 9

Posts: 25/25
EXP: 2937
For next: 225

Since: 04-29-04
From: Moncton, N-B, Canada

Since last post: 4 days
Last activity: 1 hour
Posted on 10-29-05 12:51 AM Link | Quote
Thanx! You've been very helpful.
The only way that I've managed to get the colors right before was to change the colors in my bitmap trial and error. This will save me lots of time.
insectduel

Red Cheep-cheep
Level: 19

Posts: 192/203
EXP: 30702
For next: 5075

Since: 07-12-05
From: ilex forest

Since last post: 17 hours
Last activity: 17 hours
Posted on 10-30-05 01:42 AM Link | Quote
You still using Tile Layer Pro. Get YY-CHR. it's even better.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2454/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 10-30-05 01:48 AM Link | Quote
In number of features, it undoubtedly is. But what if people -like- TLP? Eh?
Vystrix Nexoth

Level: 30

Posts: 346/348
EXP: 158678
For next: 7191

Since: 03-15-04
From: somewhere between anima and animus

Since last post: 3 days
Last activity: 2 days
Posted on 10-30-05 10:29 AM Link | Quote
I like Tile Molester just fine, myself. Very customizable, can draw across multiple tiles at once (instead of tile-at-a-time) and display more than 16x16 tiles at once (quite useful when drawing full-screen graphics) and maintain bookmarks and such. Don't know how well it handles image importing, not that I need to use it though.
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Rom Hacking - Tile Layer Pro question | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.017 seconds.