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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Tile Layer Pro question | | | |
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Jaz Goomba Level: 9 Posts: 24/25 EXP: 2937 For next: 225 Since: 04-29-04 From: Moncton, N-B, Canada Since last post: 4 days Last activity: 1 hour |
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When you import a bitmap in a NES rom, is there a way to get TLP to recognise all 4 colors? I've tried changing all RGB values of my bitmap to those of the actual game that don't change anything. | |||
Vystrix Nexoth Level: 30 Posts: 344/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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I believe the image has to be colormap-based (i.e. paletted), furthermore with an 8-bit palette (not 4-bit), as opposed to being stored as straight 24-bit RGB color, in order for TLP to recognize it. Furthermore, I believe you'll have to arrange the first four palette entries to be in the same order as the colors of the NES graphics. I don't think MS Paint can accomplish all that, you'll probably have to use a higher-end image editor to manage the palette (you can still use MS Paint to draw the graphics, though, just copy-and-paste those into the other editor), or at least something that can manage the palette properly, such as GraphicsGale. Failing that, you can resort to de-maximizing the windows, zooming in in Paint, selecting one tile at a time in Paint and then re-drawing it tile-by-tile in TLP: not the most efficient method, but it'll work come hell or high water. (edited by Vystrix Nexoth on 10-26-05 06:45 PM) |
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Jaz Goomba Level: 9 Posts: 25/25 EXP: 2937 For next: 225 Since: 04-29-04 From: Moncton, N-B, Canada Since last post: 4 days Last activity: 1 hour |
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Thanx! You've been very helpful. The only way that I've managed to get the colors right before was to change the colors in my bitmap trial and error. This will save me lots of time. |
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insectduel Red Cheep-cheep Level: 19 Posts: 192/203 EXP: 30702 For next: 5075 Since: 07-12-05 From: ilex forest Since last post: 17 hours Last activity: 17 hours |
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You still using Tile Layer Pro. Get YY-CHR. it's even better. | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 2454/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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In number of features, it undoubtedly is. But what if people -like- TLP? Eh? | |||
Vystrix Nexoth Level: 30 Posts: 346/348 EXP: 158678 For next: 7191 Since: 03-15-04 From: somewhere between anima and animus Since last post: 3 days Last activity: 2 days |
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I like Tile Molester just fine, myself. Very customizable, can draw across multiple tiles at once (instead of tile-at-a-time) and display more than 16x16 tiles at once (quite useful when drawing full-screen graphics) and maintain bookmarks and such. Don't know how well it handles image importing, not that I need to use it though. |
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Acmlm's Board - I2 Archive - Rom Hacking - Tile Layer Pro question | | | |