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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - what is asm hacking? | |
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MathOnNapkins

Math n' Hacks
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From: Base Tourian

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Posted on 04-20-04 11:01 AM Link | Quote
i would try to tell you but I think I always scare everyone away from doing it by giving too many details.
Surlent
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Posted on 04-20-04 11:53 AM Link | Quote
ASM is a machine language (assembly) using to program and alter the code in a ROM for example ... the type of ASM you need to learn depends on the processor.
For NES it's 6502 and for SNES 65816 for example.
For hacking SMW or a game with has a finished level editor you don't need ro know ASM at all ... but for further changes like Mario's height or disabling spin jump for example you'd need to know that programming language


(edited by Gandalf The Grey on 04-20-04 02:54 AM)
(edited by Gandalf The Grey on 04-20-04 02:55 AM)
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

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From: Blobaria
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Posted on 04-20-04 01:34 PM Link | Quote
Not really SMW-specific...

*moves to ROM Hacking*
frantik

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Posted on 04-20-04 02:02 PM Link | Quote
basically it's changing the game's instructions it's different from level or graphics hacking in that you're actually changing how the game works and not just the data that the game reads
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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From: Canada, w00t!
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Posted on 04-20-04 09:13 PM Link | Quote
The simple explanation: Reprogramming the game.
Kefka
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Posted on 04-20-04 09:17 PM Link | Quote
It's changing the way the game runs...

It's assembly...

And it's not easy to learn if you don't know a damned thing about programming.
Jigglysaint

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Posted on 04-21-04 03:26 AM Link | Quote
Here's a pointer: A2 85

Okay lame joke....
neotransotaku

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Posted on 04-21-04 04:24 AM Link | Quote
that book really doesn't help , as you need to have initution to understand what an assembly instruction realy means in the context of where it appears along with knowing what it is doing.

for example, you could see addiu $t1, $t1, $2 in ASM but what are you really adding together? It could be exp you gained from a battle, money you just found, items you just bought, etc. unless you know what the other code around you is doing, you have very little chance of doing any real good ASM hacking.

MathOnNapkins

Math n' Hacks
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Posted on 04-21-04 07:29 AM Link | Quote
Originally posted by Jigglysaint
Here's a pointer: A2 85

Okay lame joke....


The difference between me and you, Jiggly, is that you actually posted that.
Stifu

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Posted on 04-21-04 10:42 PM Link | Quote
Originally posted by Jigglysaint
Here's a pointer: A2 85

Okay lame joke....

Not that much of a bad joke.
Weasel
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Posted on 04-22-04 01:32 AM Link | Quote
Screw all y'all, I don't even get it
MathOnNapkins

Math n' Hacks
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Posted on 04-23-04 02:13 AM Link | Quote
It's only a joke if you count puns as jokes. And puns are the lowest form of joke IMO
Stifu

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Posted on 04-23-04 12:30 PM Link | Quote
Originally posted by MathOnNapkins
It's only a joke if you count puns as jokes. And puns are the lowest form of joke IMO

Not in mine.
Admit you're just mad you didn't say it before him.
MathOnNapkins

Math n' Hacks
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Posted on 04-23-04 12:39 PM Link | Quote
Believe me, if you spent two years with a fruity French teacher in high school who daily liked to make puns in French, in English, and even cross-linguistically, you'd fucking scream bloody murder on puns.
Kyoufu Kawa
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Posted on 04-23-04 02:19 PM Link | Quote
I prefer my pointers to be four bytes long: 08 3A 10 0A
interdpth

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Posted on 04-24-04 12:17 PM Link | Quote
Kawa isn't the 08 tagged on the end ;P I eat Pointers with four bytes 01 02 03 04 08
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