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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - My first SMB level hack release. | | | |
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Shane -26- Ninji Level: 17 Posts: 158/239 EXP: 21382 For next: 3361 Since: 09-30-05 From: The Sunny SouthEast of Éire Since last post: 8 hours Last activity: 7 hours |
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Here is a SMB level hack demo that has about the first 3 or 4 worlds complete. It's called Super Mario Dark. Find out more on my site if you want. This is downloadable. (edited by Shane -26- on 10-21-05 05:02 PM) |
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OmnipotentEntity Micro-Goomba Level: 4 Posts: 8/10 EXP: 162 For next: 117 Since: 10-07-05 From: Oh Noes, Penguins! Since last post: 11 days Last activity: 2 days |
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Is the Koopa shell GFX glitched or is that by design? | |||
AP Panser Level: 22 Posts: 323/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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Originally posted by OmnipotentEntity It's just design, I believe. Your levels aren't that bad, but you should try to edit the levels a bit more so that some parts don't really look like the old levels. The Mario palette changes reminds me of my hack, The Super Mario Bros.' Super Adventures. Were Mario's palette changes in Part 1 (of my hack) influences? |
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SoNotNormal Fuzzy Level: 34 Posts: 715/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Heh. Not bad. Gotta pick me a up a SMB1 ROM so I can play this. Looks nice, is it just everything changed to dark, or are there new levels too? | |||
Chris Boo Level: 46 Posts: 879/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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I... don't see many changes as far as level design... It doesn't look bad, though... | |||
Stifu Level: 28 Posts: 274/304 EXP: 129458 For next: 1880 Since: 03-16-04 From: Your mom's bed Since last post: 18 hours Last activity: 11 hours |
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Hmmm... Maybe you should spend more time on your hacks, it looks like you come up with a new one everyday. Mario's new colors look good... (Blue might be too bright though) From that one screenshot, it just looks like SMB1 with different colors and more enemies. And I never thought a dark atmosphere really worked with Mario games, unless you just do it for a few levels only... If you changed the graphics (turning Mario into someone else etc), then a dark theme may be more... "credible" ? But then, the happy Mario music wouldn't work anymore, so it may have to be basically left out or something... *shrugs* |
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supernova05 Paragoomba Level: 9 Posts: 28/70 EXP: 2555 For next: 607 Since: 10-14-05 From: England Since last post: 13 hours Last activity: 1 min. |
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Originally posted by Stifu Stifu just because he has a talent of speed hacking unlike you .... you should appreciate more if you want people to appreciate you... |
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TheGreatWhiteDope Koopa Banned Level: 16 Posts: 106/108 EXP: 19462 For next: 794 Since: 01-05-05 Since last post: 8 days Last activity: 4 days |
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Originally posted by supernova05Originally posted by Stifu You call that a talent? I call it rushing through a hack and doing it half assed. Why do I say this? The levels look almost exactly the same as there original but with different enemies and a moved block here or there. He should spend more time to actually change the level itself. The dark colors are nice but what the hell is with the Koopa's shells?... |
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Tamarin Calanis We exist. Earth exists. The universe exists. Do we really need to know why? Level: 59 Posts: 1762/1802 EXP: 1672751 For next: 377 Since: 07-12-04 From: The gas station on the corner... Since last post: 5 hours Last activity: 5 hours |
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Originally posted by supernova05 "Speed hacking" is more a curse than a gift; a rushed hack is more likely to be glitchy or have other problems than a non-rushed hack. Now, as has been said, "dark" and "Mario" don't really go together. Also, the levels look unchanged, save for some new enemies. I'd recommend you slow down, take your time, and put more effort into the levels so they look different. It takes more than a few added enemies and a pallette change to interest anyone, trust me on that. To get anyone to care about a level hack (which this is), you'll need to change the levels considerably. Most of the people that play these hacks have beaten the original game at least once, so they aren't wanting what is basically more of the same. You have a start, but it needs more work. (edited by Tamarin Calanis on 10-22-05 01:19 PM) |
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supernova05 Paragoomba Level: 9 Posts: 33/70 EXP: 2555 For next: 607 Since: 10-14-05 From: England Since last post: 13 hours Last activity: 1 min. |
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oK thats true but no one can have the talent of realsing a rom hack every day.. So that settles it.... |
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Shane -26- Ninji Level: 17 Posts: 161/239 EXP: 21382 For next: 3361 Since: 09-30-05 From: The Sunny SouthEast of Éire Since last post: 8 hours Last activity: 7 hours |
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I didn't rush this hack. I started this hack months ago. If anyone has played Metroid Prime 2 Echoes then you'll know why the levels are almost the same as the original. In MP2E, the Dark world is like a harder version of the normal world but both worlds look almost the same. Thats what Mario Dark is supposed to be. |
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supernova05 Paragoomba Level: 9 Posts: 34/70 EXP: 2555 For next: 607 Since: 10-14-05 From: England Since last post: 13 hours Last activity: 1 min. |
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Can i ask how did you make that rom hack i mean is the game in NES format and what programs did you use i want to make a hack like that aswell. | |||
Stifu Level: 28 Posts: 275/304 EXP: 129458 For next: 1880 Since: 03-16-04 From: Your mom's bed Since last post: 18 hours Last activity: 11 hours |
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Originally posted by supernova05 Seriously, shut the fuck up. Just act like you don't know me, and stop harrassing me through PMs. And stop saying shit all the time... Moronic kids like you should know their place. You're 10 or something, I'm 21... Not that age really matters, because I certainly wasn't that stupid when I was 10. Only a retard would compare the time it takes to make a basic SMB1 hack and a complete SMK hack. That said, now I'll just ignore you. You're nothing else than a virtual nuisance. Note to others: That kid is here because I banned him from my board and that Acmlm's Board is in my board ring... So he's kinda there "because of me", heh... Not that I am responsible for any of his shit though, of course. Now, on topic, Shane, I assumed you started this recently because you released a couple of other hacks lately, and also because people told you you "should" make level hacks now... Still, a little advice: favor quality over quantity. (edited by Stifu on 10-22-05 02:09 PM) (edited by Stifu on 10-23-05 04:49 AM) |
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Shane -26- Ninji Level: 17 Posts: 164/239 EXP: 21382 For next: 3361 Since: 09-30-05 From: The Sunny SouthEast of Éire Since last post: 8 hours Last activity: 7 hours |
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Ok, I'll say it ONCE more with a little more detail. I DID start it months ago. I was hacking for about 2 years before I joined this board. So I happen to have a lot more hacks other then those. But I am going to release them when they are fully done. | |||
Tamarin Calanis We exist. Earth exists. The universe exists. Do we really need to know why? Level: 59 Posts: 1763/1802 EXP: 1672751 For next: 377 Since: 07-12-04 From: The gas station on the corner... Since last post: 5 hours Last activity: 5 hours |
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Originally posted by Shane -26- Alright, just to clear something up, I never said you rushed. That was part of a comment to supernova. Second, eh... Lemme be honest with you. I tried that idea long ago with another game, this is why I said "trust me on that". It didn't work out so well. It was actually received far worse than this has been, so perhaps the general mood here changed, I don't know. But I'd recommend at least a few obvious level changes. Maybe remove a powerup here and there, lengthen a jump a bit, remove a few 1-Ups. All you've done, judging from the screenshot (give us a few more in the future, please), is add enemies. But more can be done even keeping it similar to the original levels. Just a warning: Most people would prefer seeing completely redone levels, so when this is finished, expect complaints about that. Do what you want to, but it won't always please people. |
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Celice Keese Level: 16 Posts: 110/128 EXP: 17573 For next: 2683 Since: 06-08-05 From: Oroville, CA Since last post: 2 hours Last activity: 2 hours |
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How many do you have? When someone has over 20 hacks going at the same time, I doubt even one will be finshed. Instead of trying to get all of them complete, do one, complete hack. | |||
insectduel Red Cheep-cheep Level: 19 Posts: 172/203 EXP: 30702 For next: 5075 Since: 07-12-05 From: ilex forest Since last post: 17 hours Last activity: 17 hours |
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Your hack kinda BLOWS and it's illregular. Don't even bother completing the hack unless you change the GFX for the koopa's. AP's mess up world hack is more decent. | |||
Stifu Level: 28 Posts: 295/304 EXP: 129458 For next: 1880 Since: 03-16-04 From: Your mom's bed Since last post: 18 hours Last activity: 11 hours |
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Originally posted by insectduel The author of Super Pikachu Bros 3 has no right to bash other hacks. Seriously. |
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Shane -26- Ninji Level: 17 Posts: 191/239 EXP: 21382 For next: 3361 Since: 09-30-05 From: The Sunny SouthEast of Éire Since last post: 8 hours Last activity: 7 hours |
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Originally posted by insectduel Yeah well I'm going to do it the way I want to do it |
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aioria1981 Ninji Level: 20 Posts: 234/234 EXP: 36701 For next: 5738 Since: 07-20-05 From: Viña del Mar, Chile Since last post: 5 days Last activity: 5 days |
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Well, if you think of doing levels harder without changing the levels so much, you could read a little about ASM hacking (like make mario slip longer), but that pretty much work than just using an editor. I wish you luck with your hack |
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Acmlm's Board - I2 Archive - Rom Hacking - My first SMB level hack release. | | | |