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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Problem with MetEdit | |
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Shane -26-

Ninji
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Since: 09-30-05
From: The Sunny SouthEast of Éire

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Posted on 10-20-05 03:13 PM Link | Quote
I am getting back into my Metroid hack but there is is one problem. Some of the items have disappeared like the bombs and the high jump boots and they don't appear on the item editor itself. Can anybody help me with this?
NetSplit

Koopa
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Posted on 10-20-05 03:44 PM Link | Quote
Items that appear on the same map row as other items share the same item data. This means that if you move the first item in the row, it'll move all the other items in that row. Because the bombs and high jump boots aren't appearing, I am thinking you've moved the rows they reside in, and as a result they are in a different location. You can fix this sort of thing by editing the items in a hex editor; it won't remove all of the limitations, but it'll give you a lot more freedom. Mega-Dog may have posted the item data in an older thread; I can't remember. Dig around and see what you can find.
midget35

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Posted on 10-20-05 04:38 PM Link | Quote
Slightly off topic: could anyone tell me the hex address for changing starting health? I assume there are two hex numbers, 1 for each character?

Thanks.
NetSplit

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Posted on 10-21-05 12:55 AM Link | Quote
Use the high nybble of 1C931 and the low nybble of 1C936 for the first and second digits of the initial health value, respectively.
midget35

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Posted on 10-22-05 01:34 PM Link | Quote
Thanks NetSplit- top man.
Mega-Dog

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Posted on 10-23-05 04:57 AM Link | Quote
Originally posted by NetSplit
Items that appear on the same map row as other items share the same item data. This means that if you move the first item in the row, it'll move all the other items in that row. Because the bombs and high jump boots aren't appearing, I am thinking you've moved the rows they reside in, and as a result they are in a different location. You can fix this sort of thing by editing the items in a hex editor; it won't remove all of the limitations, but it'll give you a lot more freedom. Mega-Dog may have posted the item data in an older thread; I can't remember. Dig around and see what you can find.


Yea I posted it a long time ago also I just refound my Doc and it is on my other computer right now backed up on CD. I am though thinking on writing an Advance MetEdit...which will support the full item editing, TSA Editing and such...

BTW...off topic...does anyone have a compiler I can get to compile the original MetEdit Source I have? This way I could probably base it off that code and make it come out alot faster than coding it from scratch.
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