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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Simple noobish question about background | |
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Starlight
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Since: 10-19-05

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Posted on 10-19-05 08:21 PM Link | Quote
Hi,

First time i post here. I start working on my first smw hack by a few months ago. Untill now i never used graphics from other games but i recently wanted to change backgrounds of some levels...only the backgrounds. Please forgive me if its already a post concerning that, however i red all the threads and tutorials i found on this forum and followed all the instructions but with no results :-( Is there an easier way for inserting backgrounds from mario all stars or an already hacked smw rom into my own hack?

I'll post screenshots, news and comments about the hack very soon..
The Kirby

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Posted on 10-20-05 12:29 PM Link | Quote
It depends on how you want to do it. You could do it the manual way, or the M16-2k way. The latter is the easiest (by a significant amount), but it isn't as clean as ripping the graphics yourself (assuming you have decent knowledge of what your doing.) Hidden Mario made a tutorial on how to use M16-2k, which also comes with a IPS patch that can be applied on Lunar Magic to lessen the key strokes needed to access m16-2k to only Ctrl + Insert in the 16 X 16 Tile Map Editor. Unfortunately, the IPS patch won't work on Lunar Magic 1.63, only 1.62. Applying it to version 1.63 will corrupt the program.

Type "M16-2k Tutorial" in a search engine and you should find the tutorial pretty easily.
ExKay
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Posted on 10-20-05 02:47 PM Link | Quote
It's called M16-7k, not M16-2k. Anyway, get my tutorial here. If you have any questions, feel free to ask.
Starlight
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Posted on 10-21-05 04:10 PM Link | Quote
Thanx a lot guy

I'll try following the instructions of your tutorial Ice Man. I have just one question, Kirby, you mentioned that the M16-7k patch won't work with LM 1.63. Will i lose some features or get bugs if i switch my work from LM 1.63 to LM 1.62, or it doesn't change anything? Because i already made the world map and over 30 levels and i really don't want to remake the game with LM 1.62 from the begining just for having original backgrounds...
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 10-22-05 01:45 AM Link | Quote
Most of the changes in V1.63 are bug fixes.



· Adjusted some code so that importing a palette would enable the save level button. Thanks goes out to Juggling Joker for bringing it up.
· Fixed a bug in one of LM's ASM hacks which could cause the game to crash if a user inserted custom block ASM that tried to dynamically change a tile into a tile that is at or above 0x400. The fix will be installed when you save the Map16 data. Thanks goes out to Darkflight for submitting the hack that revealed the problem.
· Fixed a bug where the 3 8x8s line animation type was copying 4 tiles instead of 3 (in the editor). Thanks goes out to Smallhacker for discovering this.
· Fixed some code to prevent a rare case where pasting objects/sprites/tiles on the left side of the screen while moving left could, if timed correctly, paste the items on the other side of the editable area. Thanks goes out to Smallhacker for pointing this out.
· Fixed a couple bugs in the BG editor that involved dragging a tile pasted from the 16x16 editor.
· Lowered the max file size allowed for the ExAnimated file to reflect the true safe limit for that file (0x1B00, or 0x1A00 for All Stars + World, down from 0x2000).
· Fixed the tile arrangements of several platform sprites (5F, 62, A3, C4, and E0) in the editor to emulate how the game does it. Thanks goes out to Glyph Phoenix for pointing this out.
· Fixed the tile arrangement of Reznor (A9) in the editor. Thanks goes out to Bio for pointing this out.
· Updated info on the climbing net door sprite (54), to include a warning for not putting it on a sub-screen boundary. Thanks goes out to HyperHacker for discovering this.
· Updated info on sprite 88, which is apparently a winged cage that Nintendo didn't use. Thanks goes out to mikeyk & Smallhacker for discovering this.
· Moved the control-right click functionality in the palette editor for gradients to alt-right click. This way, when using control-left click to copy a color, you don't have to release the control key when you right click to paste (making it less annoying and more consistent with the other editors).
· Moved the control-right click functionality in the 16x16 editor to alt-right click, to make room for the new clipboard shortcuts.
· Added windows clipboard copy/paste using control left and right clicks in the 16x16 and 8x8 editor windows.
· The previously hidden credits and title screen editor modes of the overworld editor are now standard features.
· Added a new feature that allows overriding the sprite tile arrangements that LM uses by including new tile arrangement instructions in the sprite tool tip file. Read the help file for more details.


I think LM only installs the ASM hacks if they aren't there already, so if you've saved with V1.63, it shouldn't insert the older buggy ASM.
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