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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Sorry if this has been asked... | | | |
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TapTap Nipper Plant Level: 24 Posts: 214/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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Sorry if it's already been asked, but is there a custom block that you can go through if the timer is over 50, and solid if the timer is under 50 seconds? I didn't see one in BlockTool. Thanks in advance. | |||
Kailieann Koopa Level: 11 Posts: 52/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
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There are several time-limit blocks. I don't believe 50 is one of them, but you can edit one of the existing ones to suit your needs. | |||
TapTap Nipper Plant Level: 24 Posts: 216/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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All I saw in BlockTool was the "Add to the Timer" Blocks. I'm a little bit new at Hex Editing, So... I don't really know that well how to make my own block from scratch. | |||
Kailieann Koopa Level: 11 Posts: 53/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
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153 (Low-Time Block) is only passable when the time is less than 100 seconds. Admittedly, that's not quite what you were after, but it's a start. |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1205/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Those blocks check the highest digit of the timer and branch accordingly, which works great, since it never "wraps." However, checking the middle digit (for the aforementioned 50-second block) doesn't work, since it DOES wrap every 100 seconds--you'd be able to pass at 350, 250, 150, etc. You have to add a little extra code that checks the highest digit first, and then branches if it's greater than zero: AD 31 0F D0 0E AD 32 0F C9 05 B0 07 A9 30 8D 93 16 A0 01 60 LDA $0F31 ; load highest digit BNE #$0E ; bypass code if timer >= 100 LDA $0F32 ; load middle digit CMP #$05 ; compare to 5 BCS #$07 ; bypass code if timer >= 50 LDA #$30 ; load low byte of block "acts like" setting (in this case, #$130, a cement block) STA $1693 ; store at $1693 LDY #$01 ; load high byte of block "acts like" setting into Y RTS ; end |
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TapTap Nipper Plant Level: 24 Posts: 221/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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Thanks! Out of luck, I got it right the first time. I set Above, Below, Side, Fireball, Cape, and sprite offsets to 0, and Reloc to -1, and set the block to act like 25. |
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