Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - PalEnemy help regarding a certain sprite | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Knight of Time Keese Level: 19 Posts: 115/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
| ||
Hi. Earlier today, I downloaded Glyph Phoenix's PalEnemy program in hopes I could use it to make a SMW version of the Yoshi's Island enemy "Thunder Lakitu", but unfortunately, I noticed that the 16 x 16 tiles used for the fires a Sumo Brother creates when one of its lightning bolts hits the ground use the same times as Lakitu (one 16 x 16 tile is of Lakitu's head when he is in a cloud, the other two are used with the Pipe Lakitu). Is it impossible to make a "Thunder Lakitu" in SMW using the PalEnemy patch? Thanks in advance. |
|||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1912/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
Well, no, but you'd have to get the tilemaps for the flames (check the ROM locations thread, Mattrizle posted a large amount of tilemap lcoations), then change their location, or change the lakitu tilemaps instead. |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - PalEnemy help regarding a certain sprite | | | |