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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Asm/hex question... | | | |
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ziratha Ninji Level: 24 Posts: 224/231 EXP: 77808 For next: 317 Since: 06-29-04 Since last post: 4 days Last activity: 17 days |
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Ok, I was wondering, In college we have been programming in hex which corresponds to binary. I was wondering if You can use a hex editer to reporgram games? Or is the hex editor editing something else? Also, are there any good dissasemblers/assemblers, aka that you can dissassmble a game like smw and then immediatly reassemble it with the assembler with no errors? Oh, and if this goes better in rom hacking, then you can move it. (edited by ziratha on 10-13-05 10:18 PM) |
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Kailieann Koopa Level: 11 Posts: 38/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
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All numbers (or at least all integers) correspond to binary. And also to hex. Hex and Binary are just different methods of sorting them. As for hex editing, SNES ROMs are programmed in ASM 65c816, which can be directly modified using a hex editor. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7702/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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It's possible to do ASM editing directly in hex, but it's a pain. As for disassembling, it's possible in theory, but most likely not. First off, the assembler would have problems with those damn 8/16-bit modes. Second, it can't tell code from data, which means not only will your output be wrong, it may have invalid instructions. And of course, no disassembler I know of produces usable output; they all have crap like line numbers on them. |
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