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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Help with making a custum block | |
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Lemon de man

Red Goomba
Level: 8

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Since: 10-09-05
From: Castle Koopa

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Posted on 10-12-05 08:42 AM Link | Quote
I need help making one of those blocks that replace what's in your reverse box blocks
Kailieann

Koopa
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Posted on 10-12-05 08:50 AM Link | Quote
I'm going to assume that by 'reverse' you mean 'reserve', and by 'reserve box' you mean 'item box'.

This was more or less answered in my own thread.

Too bad neither of the sprites I wanted were available.
Oh well, I did come up with a few other good ideas, at least.
Dark Ludwig

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Since: 09-17-04
From: Georgia

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Posted on 10-13-05 01:13 AM Link | Quote
Copy one of the blocks in blocktool that do this, and then disassemble it. Find an LDA (imm8/16 $XX), followed by an STA (XX XX, whatever the item box's reserve value is in ram), please note that what I just typed will not be exactly what you see when you disassemble the rom. change the LDA's value. You may have a small selection of items to use, try them out one by one by writing codes in ZSNES or SNES9X that assign values to the item box reserve value in ram. For the most part, you usually can't get the sprite you want up in there, but you could just make due with what selection there is.

Edit: Yeah, I didn'tclick that link yet. Use that list for the itme you want.


(edited by Dark Ludwig on 10-12-05 04:14 PM)
Lemon de man

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Posted on 10-13-05 04:34 AM Link | Quote
I tried doing so It was inserted into blocktool, but when I try to save the blocks to SMW It always says "File not found"
Bio

Buster Beetle
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Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

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Posted on 10-13-05 05:57 AM Link | Quote
put the file in the blktool directory
Dark Ludwig

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Since: 09-17-04
From: Georgia

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Posted on 10-13-05 08:16 PM Link | Quote
Also, under the edit block data option in blocktool, you have to add a new block with the "+" button, and then enter the appropriate information. Make the block number one higher than the last block in blocktool, and type in the name of the block, I THINK it's case sensitive. For the offests, set the ones in which in that instance to -1 if you want the block to act it is supposed to in LM's 16x16 editor. For instances in which you want the block to behave in the file's way, you set them to 0 (if you have data for multiple blocks in that file, you set it to the decimal equivalent of the data's starting point, minus one). As for the reloc offsets, they have something to do with jumps, don't ask as I still don't understand it as noone's given a good explanation of how they work yet, as far as I've seen.
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