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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - No. of total screens keeps reducing to 1 | | | |
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Cyber_Dragoon276 Mini Octorok Level: 8 Posts: 4/17 EXP: 1663 For next: 524 Since: 04-18-04 From: Bolton, England, UK Since last post: 535 days Last activity: 40 days |
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This has happened to me before, I'm not sure whats causing it or how its prevented. Please could someone help. (I'm editing level 26, which is a "TEST" level) | |||
knuck Hinox Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard... Level: 62 Posts: 199/1818 EXP: 1894574 For next: 90112 Since: 03-15-04 Since last post: 14 hours Last activity: 9 hours |
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How many screens does that level has? You need to mark the option "Auto-set number of screens" in the menu Options so you don't have to put in the level header whenever you use another screen. (edited by knuck on 04-19-04 02:03 PM) |
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Cyber_Dragoon276 Mini Octorok Level: 8 Posts: 5/17 EXP: 1663 For next: 524 Since: 04-18-04 From: Bolton, England, UK Since last post: 535 days Last activity: 40 days |
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By default, the "TEST" levels are 3 screens long, I change this to 10 (hex) screens, but, when I go to test the level in the emulator, I can't go past the 1st screen, really anoying me because I don't know whats going on | |||
knuck Hinox Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard... Level: 62 Posts: 202/1818 EXP: 1894574 For next: 90112 Since: 03-15-04 Since last post: 14 hours Last activity: 9 hours |
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Originally posted by Cyber_Dragoon276 Ok, just unmark the "Auto-set number of screens" in the menu Options. But remember that you will have to set the screen numbers manually. |
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Cyber_Dragoon276 Mini Octorok Level: 8 Posts: 6/17 EXP: 1663 For next: 524 Since: 04-18-04 From: Bolton, England, UK Since last post: 535 days Last activity: 40 days |
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Thanks for the help Knuck, I'll get back to work, expect CMW Demo 2 to be out this week. Link in my sig. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 128/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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It sounds like you have set the scrolling to "No vertical or horizontal scrolling". | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 525/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Me too, but he said he was editing level 26... | |||
Atma X Bandit Level: 43 Posts: 123/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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(For anyone's info) Also make sure that you're not using Layer 2 as your ground, if you're using the "Auto-set number of screens" option. For some reason LM only sets the Max Screen Number higher if Layer 1 uses more than 1 screen, but it doesn't set the Max Screen Number higher if Layer 2 uses more than 1 screen, and Layer 1 doesn't. | |||
Cyber_Dragoon276 Mini Octorok Level: 8 Posts: 7/17 EXP: 1663 For next: 524 Since: 04-18-04 From: Bolton, England, UK Since last post: 535 days Last activity: 40 days |
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Ahh! Thats what happened before. I was using Layer 2 as ground, so to get round it, I just need to uncheck the "Auto-set number of screens" option? | |||
asdf Cukeman Level: 28 Posts: 26/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Yes. The other option is to put a "Dummy" Layer 1 object on the last screen you're using during testing, so auto-set number of screens will set it properly. You can delete it afterwards, just remember that if there is no Layer 1 object on the last screen, you'll have to keep setting it manually. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 445/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Why, that sounds like a... *gasp* BUG! | |||
FuSoYa Defender of Relm Level: 26 Posts: 38/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Originally posted by HyperHacker It might, if you haven't read the help file. It states pretty directly how it only uses layer 1 and sprites to determine the screen number. |
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Sendy Shyguy Level: 17 Posts: 16/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
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PWNED | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 451/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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But how do we know it's not just a bug you knew about and didn't bother fixing? Besides, why? |
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FuSoYa Defender of Relm Level: 26 Posts: 44/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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It's been that way since version 1.00, and it doesn't make sense that I would carefully point it out a year later when I made the help file if it was a bug. As for why, IIRC I had level 111 of the original game in mind when deciding if it should check layer 2 or not. Though, that was 4 years ago... not sure if it makes as much sense to have it that way now, given the varied hacks people are making. Still doesn't make it a bug though, so oh well. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - No. of total screens keeps reducing to 1 | | | |