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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - No. of total screens keeps reducing to 1 | |
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Cyber_Dragoon276

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Posted on 04-19-04 10:57 PM Link | Quote
This has happened to me before, I'm not sure whats causing it or how its prevented. Please could someone help. (I'm editing level 26, which is a "TEST" level)
knuck

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Posted on 04-19-04 11:03 PM Link | Quote
How many screens does that level has? You need to mark the option "Auto-set number of screens" in the menu Options so you don't have to put in the level header whenever you use another screen.


(edited by knuck on 04-19-04 02:03 PM)
Cyber_Dragoon276

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Posted on 04-19-04 11:14 PM Link | Quote
By default, the "TEST" levels are 3 screens long, I change this to 10 (hex) screens, but, when I go to test the level in the emulator, I can't go past the 1st screen, really anoying me because I don't know whats going on
knuck

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Posted on 04-19-04 11:38 PM Link | Quote
Originally posted by Cyber_Dragoon276
By default, the "TEST" levels are 3 screens long, I change this to 10 (hex) screens, but, when I go to test the level in the emulator, I can't go past the 1st screen, really anoying me because I don't know whats going on

Ok, just unmark the "Auto-set number of screens" in the menu Options. But remember that you will have to set the screen numbers manually.
Cyber_Dragoon276

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Posted on 04-19-04 11:58 PM Link | Quote
Thanks for the help Knuck, I'll get back to work, expect CMW Demo 2 to be out this week. Link in my sig.
Smallhacker

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Posted on 04-20-04 12:25 AM Link | Quote
It sounds like you have set the scrolling to "No vertical or horizontal scrolling".
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Posted on 04-20-04 12:28 AM Link | Quote
Me too, but he said he was editing level 26...
Atma X

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Posted on 04-20-04 12:55 AM Link | Quote
(For anyone's info) Also make sure that you're not using Layer 2 as your ground, if you're using the "Auto-set number of screens" option. For some reason LM only sets the Max Screen Number higher if Layer 1 uses more than 1 screen, but it doesn't set the Max Screen Number higher if Layer 2 uses more than 1 screen, and Layer 1 doesn't.
Cyber_Dragoon276

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Posted on 04-20-04 12:57 AM Link | Quote
Ahh! Thats what happened before. I was using Layer 2 as ground, so to get round it, I just need to uncheck the "Auto-set number of screens" option?
asdf

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Posted on 04-20-04 01:31 AM Link | Quote
Yes. The other option is to put a "Dummy" Layer 1 object on the last screen you're using during testing, so auto-set number of screens will set it properly. You can delete it afterwards, just remember that if there is no Layer 1 object on the last screen, you'll have to keep setting it manually.
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Sesshomaru
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Posted on 04-20-04 09:23 PM Link | Quote
Why, that sounds like a... *gasp* BUG!
FuSoYa
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Posted on 04-20-04 11:15 PM Link | Quote
Originally posted by HyperHacker
Why, that sounds like a... *gasp* BUG!


It might, if you haven't read the help file. It states pretty directly how it only uses layer 1 and sprites to determine the screen number.

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Posted on 04-21-04 12:02 AM Link | Quote
PWNED
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 04-21-04 02:07 AM Link | Quote
But how do we know it's not just a bug you knew about and didn't bother fixing?
Besides, why?
FuSoYa
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Posted on 04-21-04 03:39 AM Link | Quote
It's been that way since version 1.00, and it doesn't make sense that I would carefully point it out a year later when I made the help file if it was a bug.

As for why, IIRC I had level 111 of the original game in mind when deciding if it should check layer 2 or not. Though, that was 4 years ago... not sure if it makes as much sense to have it that way now, given the varied hacks people are making.

Still doesn't make it a bug though, so oh well.
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