Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: The Untold Story. | |
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Riku

Giant Goomba
Level: 42

Posts: 1151/1239
EXP: 505941
For next: 15421

Since: 06-21-05
From: ....Is this like a custom title?

Since last post: 6 hours
Last activity: 6 hours
Posted on 10-15-05 06:01 AM Link | Quote
I think I might change the graphics for the cement block so it doesn't look so horrible.
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 1930/2002
EXP: 2188320
For next: 25777

Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
Last activity: 12 hours
Posted on 10-15-05 09:24 AM Link | Quote
Level design looks rancid. Without ExGFX, thisis just a generic, bad hack. There aren't even any palette changes. It's just... bad. There's no other word to describe it.
Xkeeper
The required libraries have not been defined.
Level: NAN

Posts: 3792/-863
EXP: NAN
For next: 0

Since: 03-15-04

Since last post: 2 hours
Last activity: -753366 sec.
Posted on 10-16-05 02:23 AM Link | Quote
Contrary to popular belief, Clockworkz, ExGFX will not make a shitty hack with subpar average design good in any way other than it will be pretty vomit.

this hack needs better level design, not shiny graphics edits. the old graphics are perfectly fine, stop bitching about the lack of extra GFX.
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 1931/2002
EXP: 2188320
For next: 25777

Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
Last activity: 12 hours
Posted on 10-16-05 03:00 AM Link | Quote
Um... Dumbass? I stated that the level design is bad, and the graphics are plain and generic, and ExGFX would make it look at least a little better, even though the level design is fucking bad. It would show he at least has potential. I used to be a hacker myself; I know what I'm talking about.
Tatrion

Red Cheep-cheep
Level: 18

Posts: 107/215
EXP: 27181
For next: 2716

Since: 08-20-05

Since last post: 8 hours
Last activity: 7 hours
Posted on 10-16-05 04:56 AM Link | Quote
In the intro level, you should make it so it's impossible to die... otherwise when you drop below 0 lives, the counter rolls up to P5
Tamarin Calanis

We exist. Earth exists. The universe exists. Do we really need to know why?
Level: 59

Posts: 1740/1802
EXP: 1672751
For next: 377

Since: 07-12-04
From: The gas station on the corner...

Since last post: 5 hours
Last activity: 5 hours
Posted on 10-16-05 05:28 AM Link | Quote
Originally posted by Clockworkz
I know what I'm talking about.


Good. Now be more clear so we know what you're talking about. It looked quite like you were saying that ExGFX would make the problems miraculously become irrelevant.

And I know you're not going to call me a dumbass. Right?


Edit: I accidentally deleted too much of the quote.


(edited by Tamarin Calanis on 10-15-05 08:28 PM)
TapTap

Nipper Plant
Level: 24

Posts: 220/405
EXP: 68995
For next: 9130

Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

Since last post: 7 hours
Last activity: 6 hours
Posted on 10-16-05 05:39 AM Link | Quote
Originally posted by Tatrion
In the intro level, you should make it so it's impossible to die... otherwise when you drop below 0 lives, the counter rolls up to P5


Yes, a way to do that is to add something solid on the very bottom if it's on the very bottom, it won't show up on the screen, so that will fix your problem.
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: The Untold Story. | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.016 seconds.