Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - What's the deal with the trace logger for fceuxd? | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
kuja killer Rat Level: 11 Posts: 30/80 EXP: 4582 For next: 1403 Since: 09-22-05 From: Lake Havasu City, Arizona Since last post: 10 hours Last activity: 1 hour |
| ||
I don't get how I'm suppose to find what I'm looking for when I use it ..what i mean is ...when i start using the trace logger on a rom ...and i have the thing set to so it logs the last 10,000 instructions to window...i check the "update window option and start it...and it's ridiculous. :-\ ..goes like 100 lines of code per second or two ...and within about a minute or less...it's already did over 10,000 ...any way i can slow the thing down? I tried logging it to a text file...and even after 30 seconds ....i already have an insane 70+ MB text file that won't even run on my comp because the darn thing's too huge. What's the deal with that? ..is that completely normal ? |
|||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 848/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
| ||
What you want to do is run the trace logger and create a breakpoint for the game the snap on. Once the emulator snaps on a break point, the last 10,000 instructions that wre logged will be displayed in the trace logger window. (edited by DahrkDaiz on 10-09-05 10:48 PM) |
|||
kuja killer Rat Level: 11 Posts: 31/80 EXP: 4582 For next: 1403 Since: 09-22-05 From: Lake Havasu City, Arizona Since last post: 10 hours Last activity: 1 hour |
| ||
Ahh, well the case that I was going to investigate was what's happening in this screenshot. http://www.alienaa.com/members/108/blah2.PNG ...i wanted to log exactly what'd happen on that screen when i'd enter it to so i can figure out how that bit of a snake body is appearing there when i don't want it to be on. ..but it's a bit hard to find the info im looking for when the trace logger speeds like a 1000 MPH (exageration, i don't mean that seriously..just what it feels like) I could only come up with an idea of this .. but it's just part of HP value. $81C3:BD E0 04 LDA $04E0,X @ $04F5 = #$0A $81C6:38 SEC $81C7:F1 00 SBC ($00),Y @ $A189 = #$0A $81C9:B0 02 BCS $81CD $81CB:A9 00 LDA #$00 $81CD:9D E0 04 STA $04E0,X @ $04F5 = #$0A $81D0: D0 35 BNE $8207 Anything between $04F5 - $04F9 when setting a write breakpoint to it will snap or halt on me when i fight the giant snake a few screens earlier ...i'm trying to get the important part of it's body OFF that screen its stuck on which the debugger doesn't seem to detect anything on ..i haven't figured it out yet. (in other words, moving it to a different screen) (edited by kuja killer on 10-09-05 11:24 PM) (edited by kuja killer on 10-09-05 11:29 PM) (edited by kuja killer on 10-09-05 11:30 PM) (edited by kuja killer on 10-09-05 11:32 PM) (edited by kuja killer on 10-09-05 11:33 PM) (edited by kuja killer on 10-09-05 11:36 PM) |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Rom Hacking - What's the deal with the trace logger for fceuxd? | | | |