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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Little door problem I'm having trouble with in my SM hack | |
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MadMikeXP

Red Paratroopa
Level: 21

Posts: 164/168
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Since: 09-01-04
From: Augusta

Since last post: 25 days
Last activity: 11 days
Posted on 10-08-05 05:32 AM Link | Quote
I have a question about inserting custom door's in SM

In the very first area of zebes where samus lands there are some bombable blocks that are in the way that prevent samus from accessing it until she gets the bombs and one super missle for the green door.
I have got rid of this and put a glass window there and put 2 red doors on each end, when I walk to the door and fire 5 missles at it not a damn thing happens..... so I walk through it and samus ends up inside the entrance when she first enters the caverns of zebes I looked at the list index to match it up, but I want samus just going through the door when blasting it properly and end up on the other side only to find a little deadly surprise that player will not like when they cross through.

how do I fix these problems so I can move on make some more progress in my hack ? the reason why I ask because I have seen these in a few other hacks where the player crosses through a glass door tube and end up on the other side without a problem.

I'm putting this screen shot here so you know what I'm talking about and having problems at.

MadMikeXP





(edited by MadMikeXP on 10-07-05 09:40 PM)
Bio

Buster Beetle
Level: 27

Posts: 393/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-08-05 05:38 AM Link | Quote
I know its offtopic but, where you have found this SM editor? I've didn't find one on zophar
MadMikeXP

Red Paratroopa
Level: 21

Posts: 165/168
EXP: 45026
For next: 4917

Since: 09-01-04
From: Augusta

Since last post: 25 days
Last activity: 11 days
Posted on 10-08-05 05:43 AM Link | Quote
email me at MadMikeXP@comcast.net and I'll send it to you within 3 hours.
Bio

Buster Beetle
Level: 27

Posts: 394/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-08-05 06:38 AM Link | Quote
thank for the proposition, but I have find it myself, I will try to look about your problem
MadMikeXP

Red Paratroopa
Level: 21

Posts: 166/168
EXP: 45026
For next: 4917

Since: 09-01-04
From: Augusta

Since last post: 25 days
Last activity: 11 days
Posted on 10-08-05 06:43 AM Link | Quote
alright if you say so but I already sent you a big package with SMILE 0.40 and one new rom which hasen't been edited yet plus another I think you'll like check your email later when you get the chance I just sent it about 20 minutes ago.

~MadMikeXP~
Bio

Buster Beetle
Level: 27

Posts: 395/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-08-05 07:05 AM Link | Quote
I think the fact that the door don't open when you are shooting missile caused by the fact that the red door is a PLM, and SMILE don't allow creation of them
MadMikeXP

Red Paratroopa
Level: 21

Posts: 167/168
EXP: 45026
For next: 4917

Since: 09-01-04
From: Augusta

Since last post: 25 days
Last activity: 11 days
Posted on 10-08-05 07:34 AM Link | Quote
Thanks alot player, I have almost 90% percent fixed my problem I got rid of the 2 PLM's and replaced them with the ones found in main menu where you can select the regular normal items and change there properties easily.
But one thing still bugs me though, why in the hell can't get the RED GREEN and YELLOW door's lock up properly ? if shoot them with a regular beam, it's like saying welcome you have total access to a area without even wasting a single missle or power bomb. will smile 0.50 fix this problem or will I need to make traps for the player to access special items through out the whole hack ?


(edited by MadMikeXP on 10-07-05 10:49 PM)
Bio

Buster Beetle
Level: 27

Posts: 396/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-08-05 08:05 AM Link | Quote
the red,green and yellow lock are PLM, and that the problem, I think they like this because they become normal door after being open


(edited by Bio on 10-07-05 11:07 PM)
MadMikeXP

Red Paratroopa
Level: 21

Posts: 168/168
EXP: 45026
For next: 4917

Since: 09-01-04
From: Augusta

Since last post: 25 days
Last activity: 11 days
Posted on 10-08-05 08:32 AM Link | Quote
Perfect! I fixed my pronlem permanently.....

The only problem I was having because I made a door attachment to interact with one of the PLM's when I opened it with the right ammo the attachememt piece that goes with the red door was set to act as a gateway and sent samus through the entrance cavern, an otherwords I fucked the properties by accident causing this whole damn problem!

I'm sorry if I bothered you guys with this, but thanks for helping me Bio with getting me to narrow down the problem.

~MadMikeXP~
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