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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Issue With Desert Levels in SMB3 | | | |
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beneficii Lakitu Level: 36 Posts: 535/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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Here's a copy of the level in quesiton: http://www.freewebs.com/beneficii/desert1.m3l An issue is that what is shown in SMB3 Workshop does not quite match what is shown in that game, in terms of displacement of objects. Perhaps one of y'all would like to have a look and see where I'm going wrong? I would appreciate?. (edited by beneficii on 10-03-05 09:26 PM) |
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Jaspile Red Koopa Level: 20 Posts: 126/133 EXP: 37467 For next: 4972 Since: 03-15-04 From: Paris, France Since last post: 20 hours Last activity: 11 hours |
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About these big orange boxes, the sets you used are actually pyramids : it's not shown in smb3w, but they extend to the ground (as the little blocks pyramids also do); so they're extending to the ground, and the objects placed over (such as the palm) are then drawn on these blocks, so it doesn't look very nice... For the "stair" blocks, I don't really know... They might have a weird drawing routine ; just try to not make lots of objects superimposing (by that I mean the squared objects (when you select it) and not only the actual objects as you see it... hard to explain sorry ) |
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Acmlm's Board - I2 Archive - Rom Hacking - Issue With Desert Levels in SMB3 | | | |