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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Issue With Desert Levels in SMB3 | |
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beneficii

Lakitu
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Since: 06-27-04
From: Cordova, TN, USA

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Posted on 10-04-05 06:26 AM Link | Quote
Here's a copy of the level in quesiton:

http://www.freewebs.com/beneficii/desert1.m3l

An issue is that what is shown in SMB3 Workshop does not quite match what is shown in that game, in terms of displacement of objects. Perhaps one of y'all would like to have a look and see where I'm going wrong? I would appreciate?.


(edited by beneficii on 10-03-05 09:26 PM)
Jaspile

Red Koopa
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Since: 03-15-04
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Posted on 10-06-05 10:01 PM Link | Quote
About these big orange boxes, the sets you used are actually pyramids : it's not shown in smb3w, but they extend to the ground (as the little blocks pyramids also do); so they're extending to the ground, and the objects placed over (such as the palm) are then drawn on these blocks, so it doesn't look very nice...
For the "stair" blocks, I don't really know... They might have a weird drawing routine ; just try to not make lots of objects superimposing (by that I mean the squared objects (when you select it) and not only the actual objects as you see it... hard to explain sorry )
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