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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Excuse me for making all these seperate threads | |
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kuja killer

Rat
Level: 11

Posts: 13/80
EXP: 4582
For next: 1403

Since: 09-22-05
From: Lake Havasu City, Arizona

Since last post: 10 hours
Last activity: 1 hour
Posted on 10-02-05 12:25 AM Link | Quote
But since it won't let me reply to my own thread because i last replied ...heh ...

well...

Ughh...so I've ran into even more problems now. they are NOT the same as the couple others I had this week with the dieing issues. This time it's different.
I've been trying to extend the sparkman stage a bit longer than it originally was. And everything was going fine...editing the maps turned out okay...putting in the sprites turned out okay ...but now I'm stumped again.



The bg colors shouldn't be all dark grey like that in the 1st picture....and then the boos room for fighting sparkman goes completely haywire on me.

I wanted to leave all the preset bg stuff the way it was ... Bg Pal, Pal Page - those set to 0 ....and then the Cpoint0 and Cpoint1 located at 0xCA90/91 is suppose to be 54 and 56 ....but all this stuff keeps changing itself or something. ...like when the numbers get changed...it sets the sprite gfx set for the sparkman boss room to 54 or 56 ...so i change it back to $28 ..since that's the data for the sparkman sprite....it messes up the Bg info too setting those 2 other numbers back to 28 or 0 ..or whatever...it's making me really fustrated again. it's annoying.

I'm not trying to make people do stuff for me...i'm just only trying to ask real nicely for a bit of help on more complicated stuff....again these problems of mine now, are different than the last...and seems to be even more hard for me to figure out.
Anyone? ...

EDIT: Ahh ..i swear just 2 more things and I'll finally have my 1st stage complete....well now I got all that weirdness and the big square glitched sparkman back to normal ...but when i die fighting sparkman ...the whole stage's PAL and CHR things i guess reset themselves causing the whole stage to look like this:

i don't understand this ... $A90 and $A91 HAVE to be set to 54 and 56 for the graphics of the whole stage layout to look alright ...but if i have it left alone like that...then the whole boss room gets F**'ed up. ..so then I set the 56 to 28 ...which fixes sparkman ..i set the 54 to 0 which is a BG Pal value...but the whole room is still messed up if i die and restart . i'm so confused. The numbers seem to get reversed or something...it's really weird

Anyone still willing to help? Sorry...i'm not trying to beg....i still really am trying to figure this out even on my own without anyone.


(edited by kuja killer on 10-01-05 03:26 PM)
(edited by kuja killer on 10-01-05 07:02 PM)
(edited by kuja killer on 10-01-05 07:07 PM)
(edited by kuja killer on 10-01-05 07:09 PM)
(edited by kuja killer on 10-01-05 07:11 PM)
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