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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Holy hell, FF2 is lovely! | |
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Lenophis

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Posted on 09-27-05 08:53 AM Link | Quote
Well, it has come to this at last. If anybody actually know the world map of FF2, then you should like what you see....


These two are near the top "corner" of the map, near where the Warship docks.


Gatea, the second town of the game. Seeing this also confirms that the game automatically replaces the towns that get destroyed with the destroyed tiles...


Slight changes to Altea's area...


North of Mysidia, there used to be some swamp near the southern edge of the lake.


Mysidia...

Roar, good day indeed!
Googie

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Posted on 09-27-05 08:57 AM Link | Quote
I like what I see & it's all good. Awsome stuff Lenophis, you rock.
DukeNukem007

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Posted on 09-27-05 09:50 AM Link | Quote
Maps are basically RLE, right? Pretty nice hack you've got there.

I've noticed that both FF1 & 2 have pretty clear tile formation segments that should be easy to edit, too--although the globe layout probably shouldn't be edited (the spherical mapping is flat-out amazing for NES, by the way.)
Lenophis

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Posted on 09-27-05 09:57 AM Link | Quote
This could potentially cause some confusion...

This is not a hack.

The changes were made in Jade, and screenshots were made afterwards. You can clearly see that they are screenshots, but the former had to be pointed out.

This was done to verify that Jade wasn't gonna muck up the map...
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 09-27-05 06:01 PM Link | Quote
Originally posted by DukeNukem007
Maps are basically RLE, right? Pretty nice hack you've got there.

I've noticed that both FF1 & 2 have pretty clear tile formation segments that should be easy to edit, too--although the globe layout probably shouldn't be edited (the spherical mapping is flat-out amazing for NES, by the way.)

Basic spherical mapping is pretty damn simple really. When you're drawing a negative X position, draw the highest X position, plus one, minus that instead. Same for Y. Then when the player's coords are out of the map, wrap them around. This idea is ridiculously easy if your map is square and its dimensions are a power of 2 (32x32, 64x64, etc).


(edited by HyperHacker on 09-27-05 09:02 AM)
Froboy

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Posted on 09-27-05 06:22 PM Link | Quote
I think he was talking about the actual globe that serves as your world map -- unlike FF1's b+select map, FF2 brings up a rotatable globe that I'd agree would be more pain to edit than it's worth. Oh, and said globe _is_ awesome, and more games should have it.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 09-28-05 12:24 AM Link | Quote
Ah, didn't know about that. That does sound pretty damn cool. Though does it actually distort the tiles at the edges to look like edges, or just cut them off to make it a circle?
DukeNukem007

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Posted on 09-28-05 02:37 AM Link | Quote
Originally posted by HyperHacker
Ah, didn't know about that. That does sound pretty damn cool. Though does it actually distort the tiles at the edges to look like edges, or just cut them off to make it a circle?


It does distort them--my guess is it simply draws them with an algorithm of some sort. The point is if you changed the tile arrangement on the map it would just appear as a bunch of scrambled tiles, unless you also re-coded the way the tiles are drawn.

Circular "cutoffs" are probably more trouble than they're worth on the NES level (although Bucky O'Hare uses them as sprites in one level to limit the field of vision.)
Lenophis

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Posted on 09-28-05 10:00 AM Link | Quote
And now that the recompression is pretty much perfect (there might still be a bug or two lingering around), I've made a new Arena hack to show off Jade's map editing, and to prove that I haven't been bullshitting.
Don Killmi

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Posted on 09-28-05 10:54 PM Link | Quote
That's pretty amazing mr. Leno dude.

Btw, did you ever get to fight the emperor with only Richard alive?
It had never happenned to me, but i was playing your hack the other day and i was being beaten to hell and back by the monsters. Turns out the game doesn't let you continue. Weird

Edit: Btw, about the spherical map, my guess is that it draws the tiles on the fly like FF1, using the first color of the palette of that particular tile. The sphere rotates very slowly, but it isn't that bad, seeing as you can see pretty far away in the map.


(edited by Don Killmi on 09-28-05 01:57 PM)
Lenophis

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Posted on 09-29-05 01:05 PM Link | Quote
Originally posted by Don Killmi
That's pretty amazing mr. Leno dude.

Btw, did you ever get to fight the emperor with only Richard alive?
It had never happenned to me, but i was playing your hack the other day and i was being beaten to hell and back by the monsters. Turns out the game doesn't let you continue. Weird

That's strange. Although I guess I never did test scenarios with dead characters. There are so many bugs with this game, it's amazing it is held together at all.


Edit: Btw, about the spherical map, my guess is that it draws the tiles on the fly like FF1, using the first color of the palette of that particular tile. The sphere rotates very slowly, but it isn't that bad, seeing as you can see pretty far away in the map.

I've discovered that the map drawing and scrolling is more or less dependant on how much there is to draw. If it's just water, it draws fairly quickly. It also scrolls a little faster than a snails-pace, which is still really bad. That map style just isn't made for the slow speed like the NES processor. Either that or Nasir coded it badly...


(edited by Lenophis on 09-29-05 09:57 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 09-29-05 06:18 PM Link | Quote
10 bucks on 'all of the above'.
Private Adamant

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Posted on 09-29-05 07:26 PM Link | Quote
Originally posted by Froboy
I think he was talking about the actual globe that serves as your world map -- unlike FF1's b+select map, FF2 brings up a rotatable globe that I'd agree would be more pain to edit than it's worth. Oh, and said globe _is_ awesome, and more games should have it.


Said globe is also slower than shit, and games that can't handle stuff like that (read: FF2) shouldn't have it.
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