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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Rise of SMW | | | |
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Koopa Kid Koopa Level: 15 Posts: 95/118 EXP: 14762 For next: 1622 Since: 06-22-05 Since last post: 14 days Last activity: 6 days |
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I am working on my first hack.It is called Rise of SMW.Here are some of my screenshots: (edited by Koopa Kid on 09-22-05 04:14 PM) (edited by Koopa Kid on 09-22-05 04:17 PM) (edited by Koopa Kid on 09-22-05 04:30 PM) (edited by Koopa Kid on 09-22-05 04:30 PM) (edited by Koopa Kid on 09-24-05 09:35 AM) (edited by Koopa Kid on 09-24-05 11:15 AM) |
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SoNotNormal Fuzzy Level: 34 Posts: 457/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Glitched ground in the first one. Only comment. Hammer Bros. look nice . | |||
Bio Buster Beetle Level: 27 Posts: 335/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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this aren't a really good screenshot, we just see ugly FG and boring BG | |||
SoNotNormal Fuzzy Level: 34 Posts: 458/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Originally posted by Bio The BG isn't terrible - it's overused, but it's not crap. FG is overused though. Spoiler: I can't judge by one screenshot. Post more! EDIT: Second shot is way too plain. Add more to it please! (edited by SoNotNormal on 09-22-05 04:14 PM) |
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Koopa Kid Koopa Level: 15 Posts: 96/118 EXP: 14762 For next: 1622 Since: 06-22-05 Since last post: 14 days Last activity: 6 days |
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Originally posted by SoNotNormalI know it is plain but I have a hard time making shots before I get killed.Originally posted by Bio |
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Golden Yoshi Pokey Level: 41 Posts: 649/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Well the graphics look great, but your object positioning and usage needs a bit of work, and only by judging these screens, it looks like your level design might need a little work (only because these screens don't look to exciting, always capture the most exciting parts of levels in screens). As always, glitches are a big no-no, so it is imperative that you fix that ground. Glitches can really turn off a player from trying your hack, so make sure you take care of those. | |||
Koopa Kid Koopa Level: 15 Posts: 97/118 EXP: 14762 For next: 1622 Since: 06-22-05 Since last post: 14 days Last activity: 6 days |
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My ground is a glitch?It works fine for me. | |||
SoNotNormal Fuzzy Level: 34 Posts: 459/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Well, I do like the clouds - I'll give you that. I'm sure if you add just a bit more to each screen, it could turn out very nice. But right now, it just seems like there isn't much going on. It's not really hard to take screenies with a lot of action, just while you're playing, make a leap of faith or something, then scramble to press the Print Screen key. Don't give up though - I'm sure this will turn out good soon |
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Golden Yoshi Pokey Level: 41 Posts: 650/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Originally posted by Koopa Kid Don't you find it a bit peculiar that the top of the ground has a row of top halves of blocks? It just looks weird...so it's a graphical problem. |
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Koopa Kid Koopa Level: 15 Posts: 98/118 EXP: 14762 For next: 1622 Since: 06-22-05 Since last post: 14 days Last activity: 6 days |
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The print screen key???I just have to push F12 | |||
SoNotNormal Fuzzy Level: 34 Posts: 460/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Yeah, you could do that too - I typically push the Print Screen, but whatever works for you. And yeah, like GoYo said, look at the messed up grey ground that look like block halves in your first screenie. Did you use the wrong tile, perhaps? |
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Glyph Phoenix Level: 39 Posts: 576/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Um... did everybody forget about the pause button? | |||
Koopa Kid Koopa Level: 15 Posts: 99/118 EXP: 14762 For next: 1622 Since: 06-22-05 Since last post: 14 days Last activity: 6 days |
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Hmm...I did forget about that. | |||
Riku Giant Goomba Level: 42 Posts: 958/1239 EXP: 505941 For next: 15421 Since: 06-21-05 From: ....Is this like a custom title? Since last post: 6 hours Last activity: 6 hours |
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*sigh* This game has so many problems. I suggest that you add ground, something to the green spring that is flouting in mid-air. |
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Spel werdz rite Koopa Level: 14 Posts: 97/108 EXP: 11151 For next: 1920 Since: 07-26-05 From: Murrieta CA Since last post: 8 hours Last activity: 8 hours |
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Original picture by Koopa Kid I like the sprite graphics (Haven't seen a yellow Koopa like that) The background graphics are a bit overused... but they get the job done (very nice). Are those the actual smb3 bricks? I've seen so many hacks where they put in the graphics, but not the block. |
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Koopa Kid Koopa Level: 15 Posts: 104/118 EXP: 14762 For next: 1622 Since: 06-22-05 Since last post: 14 days Last activity: 6 days |
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You should see my overworld it sucks. | |||
asdf Cukeman Level: 28 Posts: 268/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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01: I was tired (physically) when I saw this shot, and it looked cool and mechanical like. But once I shook off the tiredness, it was ugly. 02: That floating spring would be odd in the game. The pipe looks out of place as well, but no big deal. |
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Magikoopa Myster Lakitu Level: 34 Posts: 348/553 EXP: 238506 For next: 15145 Since: 12-01-04 From: I'm a Magikoopa! Watch it! Since last post: 9 hours Last activity: 8 hours |
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No offense, but this looks like crap. Never use glitched graphics, put wall springs in the air, and put pipes on clouds. Sorry, but you FAIL. | |||
Koopa Kid Koopa Level: 15 Posts: 106/118 EXP: 14762 For next: 1622 Since: 06-22-05 Since last post: 14 days Last activity: 6 days |
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I said I was working on it I didn't say it was complete. | |||
Shyguy The Original Femme Fatale! Level: 57 Posts: 1675/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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Who fails now, Wizard koopa!? Actually, this is a great start. Eveyone told you whats worth telling you. Impress me with improvements! |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Rise of SMW | | | |