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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - PalEnemy | | | |
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d4s Panser Level: 29 Posts: 313/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by Glyph Phoenix haha, of course it does. just because its using 2 bytes instead of 3, that doesnt mean that one of the r,g and b colors is missing. that'd be totally stupid, cause you wont be able to produce the full color spectrum with only 2 of these. the solution is that the snes uses 5 bits per color, not 8, of course. therefore, you can fit an individual r, g and b value for each color into 2 bytes. (edited by d4s on 09-28-05 02:59 AM) (edited by d4s on 09-28-05 03:02 AM) |
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Glyph Phoenix Level: 39 Posts: 586/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I meant that it didn't follow the R-to-byte, G-to-byte, B-to byte system. I was not aware that there was any other kind, such as the 5-bit system. And Darkflight, yeah, I could use that code. |
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d4s Panser Level: 29 Posts: 315/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by Glyph Phoenix yeah, thats what i figured. i was confused by the color format myself when i first encountered it. (edited by d4s on 09-29-05 12:36 PM) (edited by d4s on 09-29-05 12:36 PM) |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 1016/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Is the left over bit used for anything? | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1164/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Nope, it's ignored. (What would its function be? Placing the color on top of all others? Flipping it horizontally? ) | |||
TapTap Nipper Plant Level: 24 Posts: 100/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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Flip a color horizontally? how can you do that? Note: Post #100! Hooray! (edited by Zachio on 09-29-05 04:29 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2123/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Imagine that you've got a color. Ok? Now flip it horizontally. That's how you do it. (Also, don't tell anyone, but if you set the "ignored" bit of the last sprite palette's last color, it will activate the SNES's TOP SECRET 3D mode. Write polygon data to 7F0221, texture data to 7F0222. 7F0223 - 7F0228 are the settings bytes. (7F0229 have got a yet to be documented part of it all.) More info can be found here: Link |
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TapTap Nipper Plant Level: 24 Posts: 101/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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Now I understand for some reason. I saw your hex numbers and remembered. So, 667788 would become 887766? |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 1017/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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No need to be sarcastic you meany jerk heads. I'm sure SOMETHING useful could be done with it by a clever hacker (or programmer, I guess). | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7340/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Smallhacker Why did you link there? And there is one use for the extra bit... you can store a one-bit variable in it! (Hey, it could be useful for things like PalASM, where the colour isn't used and is interpreted as a 16-bit address.) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - PalEnemy | | | |