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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Name That Level! | |
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SoNotNormal

Fuzzy
Level: 34

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Since: 07-01-05
From: Canada, eh?

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Posted on 09-21-05 05:35 AM Link | Quote
Ooh, yeah, that would be good. You could make some really well-hidden exits like that *grin*

But can you make it so that you have to get all the yoshi coins in every level before a secret world or something opens up?
Bio

Buster Beetle
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Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

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Posted on 09-21-05 05:44 AM Link | Quote
just make some rom hacking to make yoshi coin increase a empty ram and make a block that only passable once this ram value is (total number of yoshi coin)

note:I'm talking many time about empty ram lately


(edited by Bio on 09-20-05 08:45 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 09-21-05 10:16 AM Link | Quote
That's not necessary. The game already keeps track of how many you got. In fact such a block comes with Blocktool.
Bio

Buster Beetle
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From: a laboratory somewhere... Waiting to be completed

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Posted on 09-21-05 11:37 PM Link | Quote
the block in blocktool is passable when you got 5 in the same level and the value reset to 0 when level clear. What he want is one that passable once you get all of them in all level and for this he will need empty ram


(edited by Bio on 09-21-05 02:39 PM)
aioria1981

Ninji
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Since: 07-20-05
From: Viña del Mar, Chile

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Posted on 09-22-05 12:10 AM Link | Quote
I wonder how difficult would be to make custom blocks that must be hit in some order, and the order is shown in the in-level text, i.e. find the letters of the word "EXIT" in order so as to clear the level (hey! i finally fixed my layout. Does it show wrong for anyone, like breaking tables?)
andrés

Red Paragoomba
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Since: 01-03-05
From: Buenos Aires, Argentina

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Posted on 09-24-05 08:08 AM Link | Quote
That´s cool BMF, but, this is ASM?
Bio

Buster Beetle
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Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

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Posted on 09-24-05 08:14 AM Link | Quote
yes, Its a new level based ASM he released on another thread
Originally posted by Smallhacker
Hey, I\'ve got an idea. How about adding two unfilled circles in one of the corners? When you complete the level through the normal exit, the first circle would be filled in. When you complete the level through the secret exit, the second circle would be filled in. (If there\'s only one exit in the level, the second circle would be invisible.)

that what I should do for my Mario 64 remake, with a custom block that clear level and change event that will be activated, I become able to do 6 exit in each level(for the six star), And without this status bar stuff, It would be really hard to figure out wich exit remaining


(edited by Bio on 09-23-05 11:31 PM)
(edited by Bio on 09-23-05 11:32 PM)
(edited by Bio on 09-23-05 11:32 PM)
(edited by Bio on 09-23-05 11:37 PM)
(edited by Bio on 09-23-05 11:58 PM)
Acillatem98

Red Koopa
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Since: 03-02-05
From: Akron, Ohio

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Posted on 09-24-05 09:01 AM Link | Quote
Wow...... Damn, if only I had the skill and the knowledge to pull something like that off. Well, if I had that then I would give the time, nice job, it\'s............................. BEAUTIFUL!!!!!
Kirby Mario

Goomba
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Since: 08-13-05

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Posted on 09-24-05 09:38 AM Link | Quote
Yea I wish I could do that Very Cool!!!
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
From: *Shrug*

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Posted on 09-27-05 03:52 AM Link | Quote
Originally posted by BMF54123

Whoa...I just realized that you could even change the text mid-level! Since the text is refreshed every frame, you could modify the level number (it's copied to a different address, so it's safe to change) via a custom block or other code, and a different message will be loaded! Perhaps I could even modify the code to load from RAM if a certain level number is used (say, 1FF), and then you could write whatever message you want to that part of RAM! Just imagine, a self-destruct timer, or a scrolling marquee! Hahahaha, sweeeeeeeeeeeet...


NICE. If you release that, then I'd also think about coding in something that causes the letters to fade out after a few seconds, like in some games where it'll flash the area name for a bit then hide it for the rest of the level.
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