Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Name That Level! | | | |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
SoNotNormal Fuzzy Level: 34 Posts: 450/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
Ooh, yeah, that would be good. You could make some really well-hidden exits like that *grin* But can you make it so that you have to get all the yoshi coins in every level before a secret world or something opens up? |
|||
Bio Buster Beetle Level: 27 Posts: 320/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
| ||
just make some rom hacking to make yoshi coin increase a empty ram and make a block that only passable once this ram value is (total number of yoshi coin) note:I'm talking many time about empty ram lately (edited by Bio on 09-20-05 08:45 PM) |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7172/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
That's not necessary. The game already keeps track of how many you got. In fact such a block comes with Blocktool. | |||
Bio Buster Beetle Level: 27 Posts: 324/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
| ||
the block in blocktool is passable when you got 5 in the same level and the value reset to 0 when level clear. What he want is one that passable once you get all of them in all level and for this he will need empty ram (edited by Bio on 09-21-05 02:39 PM) |
|||
aioria1981 Ninji Level: 20 Posts: 127/234 EXP: 36701 For next: 5738 Since: 07-20-05 From: Viña del Mar, Chile Since last post: 5 days Last activity: 5 days |
| ||
I wonder how difficult would be to make custom blocks that must be hit in some order, and the order is shown in the in-level text, i.e. find the letters of the word "EXIT" in order so as to clear the level (hey! i finally fixed my layout. Does it show wrong for anyone, like breaking tables?) | |||
andrés Red Paragoomba Level: 12 Posts: 54/58 EXP: 7683 For next: 238 Since: 01-03-05 From: Buenos Aires, Argentina Since last post: 30 days Last activity: 8 hours |
| ||
That´s cool BMF, but, this is ASM? | |||
Bio Buster Beetle Level: 27 Posts: 344/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
| ||
yes, Its a new level based ASM he released on another threadOriginally posted by Smallhacker that what I should do for my Mario 64 remake, with a custom block that clear level and change event that will be activated, I become able to do 6 exit in each level(for the six star), And without this status bar stuff, It would be really hard to figure out wich exit remaining (edited by Bio on 09-23-05 11:31 PM) (edited by Bio on 09-23-05 11:32 PM) (edited by Bio on 09-23-05 11:32 PM) (edited by Bio on 09-23-05 11:37 PM) (edited by Bio on 09-23-05 11:58 PM) |
|||
Acillatem98 Red Koopa Level: 17 Posts: 91/135 EXP: 24570 For next: 173 Since: 03-02-05 From: Akron, Ohio Since last post: 2 days Last activity: 6 hours |
| ||
Wow...... Damn, if only I had the skill and the knowledge to pull something like that off. Well, if I had that then I would give the time, nice job, it\'s............................. BEAUTIFUL!!!!! | |||
Kirby Mario Goomba Level: 7 Posts: 11/22 EXP: 929 For next: 519 Since: 08-13-05 Since last post: 4 days Last activity: 3 hours |
| ||
Yea I wish I could do that Very Cool!!! | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1869/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
Originally posted by BMF54123 NICE. If you release that, then I'd also think about coding in something that causes the letters to fade out after a few seconds, like in some games where it'll flash the area name for a bit then hide it for the rest of the level. |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - Name That Level! | | | |