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Acmlm's Board - I2 Archive - Rom Hacking - 1943 Enemy Turret Data | |
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Ringodoggie

Snifit
Level: 27

Posts: 277/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 09-18-05 04:56 AM Link | Quote
While messing around in RAM, I stumbled upon the turret buffer for ships and giant bombers

$100 - $1FF: Ship/Bomber turret buffer

Map:

Attributes for one turret are 8 bytes long in RAM
00 11 22 33 44 55 66 77

00=Destruction timer - If not set to FF, counts down to 0 with the turret sprite displayed as flame and then disappears

11=X position of turret

22=If not set to 00, turret is not shown

33=Y position of turret

44=Turret type (see below)

55=Unknown

66=Unknown

77=Unknown

Turret types:

$00 - Napalm Turret
$01 - Anti-Aircraft turret
$02 - Anti-Aircraft turret
$03 - Medium sized battleship turret
$04 - Anti-Aircraft turret
$05 - Large battleship turret
$06 - Small battleship turret
$07 - Anti-Aircraft turret
$0A - Bomber backside turret
$0B - Bomber topside turret
$0C - Bomber leftside turret
$0D - Same as $03
$0E - Nothing
$0F - Bomber cockpit
$10 - Bomber rightside turret

I'll add more data as I find it
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