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| Acmlm's Board - I2 Archive - Rom Hacking - 1943 Enemy Turret Data |
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Ringodoggie Snifit Level: 27 Posts: 277/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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| While messing around in RAM, I stumbled upon the turret buffer for ships and giant bombers $100 - $1FF: Ship/Bomber turret buffer Map: Attributes for one turret are 8 bytes long in RAM 00 11 22 33 44 55 66 77 00=Destruction timer - If not set to FF, counts down to 0 with the turret sprite displayed as flame and then disappears 11=X position of turret 22=If not set to 00, turret is not shown 33=Y position of turret 44=Turret type (see below) 55=Unknown 66=Unknown 77=Unknown Turret types: $00 - Napalm Turret $01 - Anti-Aircraft turret $02 - Anti-Aircraft turret $03 - Medium sized battleship turret $04 - Anti-Aircraft turret $05 - Large battleship turret $06 - Small battleship turret $07 - Anti-Aircraft turret $0A - Bomber backside turret $0B - Bomber topside turret $0C - Bomber leftside turret $0D - Same as $03 $0E - Nothing $0F - Bomber cockpit $10 - Bomber rightside turret I'll add more data as I find it |
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| Acmlm's Board - I2 Archive - Rom Hacking - 1943 Enemy Turret Data |
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