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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - I had an idea... | |
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timdevril50755

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Posted on 09-22-05 12:37 AM Link | Quote
Great idea!, and give koopa's sunglasses, to make them more Paper Mario-ish.
I'm stocking up on ExGFX, some of them are really cool.
But they are just from the ExGFX workshop, though I may do a couple


(edited by timdevril50755 on 09-21-05 03:39 PM)
Bio

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Posted on 09-22-05 12:45 AM Link | Quote
I got another Idea to 'replace' the level block, why not use a fire wall(or something like that) to block the 2e world and put a fire crystal(or fire suit or whatever you want) in the end of the first world that will allow luigi to pass through the fire to reach the 2e world


(edited by Bio on 09-21-05 03:46 PM)
(edited by Bio on 09-21-05 03:46 PM)
timdevril50755

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Posted on 09-22-05 12:49 AM Link | Quote
Eh, I'm not sure I like that, maybe if you beat a castle, there's a cutscene to an overworld, with a bridge (or pipe, or door, or whatever else) to a new area, and a passage would be unlocked in the main level.
Bio

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Posted on 09-22-05 12:56 AM Link | Quote
I'm not sure I could do this since to see layer 2 event we need to be in the same submap
Skyon

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Posted on 09-22-05 12:59 AM Link | Quote
I don't know if you know about this place, but if you want all kinds of Mario sprites from various games got to The Spiter's Resorce! It's got all kinds of awesome GFX for enemies and Mario
timdevril50755

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Posted on 09-22-05 12:59 AM Link | Quote
hmmm, could we have an event in a level? Like a new passageway or a pipe? Maybe, we could have a warp pipe that would only unlock when a specific level is beaten, that way we wouldn't need to do anything with star points, and level goals, and whatnot

Yeah, I know Skyon, I may make a background out of one image, for an intro level.


(edited by timdevril50755 on 09-21-05 04:01 PM)
(edited by timdevril50755 on 09-21-05 04:01 PM)
(edited by timdevril50755 on 09-21-05 04:02 PM)
Bio

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Posted on 09-22-05 01:06 AM Link | Quote
yes, I could make that with custom block and are you planing to use the mikeyk pipe I have posted in page 2?


(edited by Bio on 09-21-05 04:07 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 09-22-05 01:09 AM Link | Quote
It's easy to make a custom block that acts as a door/pipe/whatever only if you've beaten x amount of levels. Regarding the 'replace overworld with level' idea... I'd love to see that, but it's proving very difficult. (I bet it could be done with just a few RAM writes and function calls, but we need to figure out how exactly. )
Bio

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Posted on 09-22-05 01:15 AM Link | Quote
maybe just changing death and level clear subroutine is enough, I was planing doing that someday but I never did
edit: I forgot the saving/loading game subroutine


(edited by Bio on 09-21-05 04:15 PM)
(edited by Bio on 09-21-05 04:18 PM)
(edited by Bio on 09-21-05 05:23 PM)
(edited by Bio on 09-21-05 05:24 PM)
timdevril50755

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Posted on 09-22-05 01:39 AM Link | Quote
That'd be awesome if you could do that, and yes, I might use MikeyK's pipes, it depends
Skyon

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Posted on 09-22-05 09:40 AM Link | Quote
I suppose the submaps could result in several big areas, and when you conquer a quest; something like: obtaining a crystal star; you would go to another part of the screen.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 09-22-05 06:17 PM Link | Quote
Originally posted by Bio
maybe just changing death and level clear subroutine is enough, I was planing doing that someday but I never did
edit: I forgot the saving/loading game subroutine

There's a few places. The level clear code, the boss clear code, the death code, the pause+select code and the new game code would have to be changed to load a level instead of the OW, and a new saving system would have to be added. Really, it'd be easier to just find the code that processes the status variable ($7E0100) and change the 'load overworld' code.
Skyon

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Posted on 09-23-05 09:03 AM Link | Quote
Should be close to the end huh?
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