Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - I had an idea... | | | |
Pages: 1 2 3 4 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Skyon Red Koopa Level: 14 Posts: 75/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
| ||
You take it; I trust you more than me, but do you think we can all still work together on it? | |||
timdevril50755 Ninji Level: 25 Posts: 226/245 EXP: 82750 For next: 6870 Since: 07-24-04 From: Canada, eh? 4, 8, 15, 16, 23, 42 Since last post: 5 days Last activity: 11 hours |
| ||
Sure! Having TyBO doesn't improve my level design in any way, so you can be chief level designer. @smwedit and Bio: you still on the project? amd am update: I am using edited Mario & Luigi sprites |
|||
Skyon Red Koopa Level: 14 Posts: 76/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
| ||
That'll be cool then; we can both go ahead and get this project rollin', but I still am very inexperienced at map editing, but still awesome at level making, so maybe if the others want to continue; one of them can design the map. It's your call... | |||
timdevril50755 Ninji Level: 25 Posts: 227/245 EXP: 82750 For next: 6870 Since: 07-24-04 From: Canada, eh? 4, 8, 15, 16, 23, 42 Since last post: 5 days Last activity: 11 hours |
| ||
I'm pretty sure they're still with us, otherwise they would have posted that they are dropping out. As for overworld stuff, we can either have someone volunteer, or one of us'll have to do it. In the meantime, I need to get started on GFX |
|||
Skyon Red Koopa Level: 14 Posts: 77/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
| ||
Sure thing. Just let me know when you've completed, or just PM me to let me know where your progress stands, and we'll get this thing rolling! | |||
timdevril50755 Ninji Level: 25 Posts: 228/245 EXP: 82750 For next: 6870 Since: 07-24-04 From: Canada, eh? 4, 8, 15, 16, 23, 42 Since last post: 5 days Last activity: 11 hours |
| ||
Well, my job will be to insert custom ExGFX, for Luigi, and do custom blocks, so once I get pipes, breakable blocks, etc. We can get levels started. UPDATE: I'm getting the sprites started now, I've got them recoloured and resized to fit the requirements. And could a mod or admin rename this to Paper Luigi progress thread? (edited by timdevril50755 on 09-20-05 01:18 PM) |
|||
Skyon Red Koopa Level: 14 Posts: 81/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
| ||
Just give me the word and I'll start levels, after you send me the patch for the base hack (Just go ahead, and insert them into a fresh rom, and send it to me if you think thats better. | |||
timdevril50755 Ninji Level: 25 Posts: 229/245 EXP: 82750 For next: 6870 Since: 07-24-04 From: Canada, eh? 4, 8, 15, 16, 23, 42 Since last post: 5 days Last activity: 11 hours |
| ||
Allright. I've got some custom blocks in already, but I can't tell what they are, wait and see. | |||
Skyon Red Koopa Level: 14 Posts: 82/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
| ||
I can't wait to see what you got. | |||
timdevril50755 Ninji Level: 25 Posts: 230/245 EXP: 82750 For next: 6870 Since: 07-24-04 From: Canada, eh? 4, 8, 15, 16, 23, 42 Since last post: 5 days Last activity: 11 hours |
| ||
Alright, progress report: I have almost all the walking animations for Small Luigi in, and they're lookin good. I also have some special blocks in now, and I'm doing GFX for them. Trust me, it'll be good. |
|||
Skyon Red Koopa Level: 14 Posts: 83/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
| ||
Hey, you sound like you got it under control, bro! This is going to be hot! | |||
timdevril50755 Ninji Level: 25 Posts: 231/245 EXP: 82750 For next: 6870 Since: 07-24-04 From: Canada, eh? 4, 8, 15, 16, 23, 42 Since last post: 5 days Last activity: 11 hours |
| ||
Yeah, but it's also gonna take a while, 4 frames of Mario took an hour, and there's way more than that. I may have to use a custom big Luigi, I'm missing tons of frames, like the shell stuff, and beating a castle animations, and running with a shell, stuff like that (edited by timdevril50755 on 09-21-05 12:44 PM) |
|||
Skyon Red Koopa Level: 14 Posts: 84/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
| ||
Well, it'll all be worth it when it's done; you'll get more out of whatever you put into it! We'll get there! | |||
timdevril50755 Ninji Level: 25 Posts: 232/245 EXP: 82750 For next: 6870 Since: 07-24-04 From: Canada, eh? 4, 8, 15, 16, 23, 42 Since last post: 5 days Last activity: 11 hours |
| ||
Yes we will. I have an idea for overworld type stuff, we could have a level, a main level, like in Paper Mario, and Luigi would travel from level to level from there, all we need is 2 ASM hacks that will let us go to that one level from the goal sphere, and another so we can only go in a level if we have enough points, star points would be good, and you would get 1 for each level |
|||
Skyon Red Koopa Level: 14 Posts: 85/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
| ||
Do you mean like a level that can access many levels? | |||
timdevril50755 Ninji Level: 25 Posts: 233/245 EXP: 82750 For next: 6870 Since: 07-24-04 From: Canada, eh? 4, 8, 15, 16, 23, 42 Since last post: 5 days Last activity: 11 hours |
| ||
Ya, like the castle in Super Mario 64, or Rogueport in Paper Mario: TTYD | |||
Bio Buster Beetle Level: 27 Posts: 323/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
| ||
no need to mess up with star point, the game already save how many level we have cleared, I will just make a custom block for it and for the level that acess other, I will use my third exit block. also, I will start learning statuts bar ASM so we could have one that keep track on how many level clear(like the star counter in 64) (edited by Bio on 09-21-05 02:10 PM) (edited by Bio on 09-21-05 02:43 PM) |
|||
Skyon Red Koopa Level: 14 Posts: 86/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
| ||
So doing a map would be out of the question huh? | |||
timdevril50755 Ninji Level: 25 Posts: 234/245 EXP: 82750 For next: 6870 Since: 07-24-04 From: Canada, eh? 4, 8, 15, 16, 23, 42 Since last post: 5 days Last activity: 11 hours |
| ||
He's not saying we can't, we can still do submaps, it's just easier to do this instead, since none of us have much experience with Map making | |||
Bio Buster Beetle Level: 27 Posts: 325/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
| ||
I got a small graphics idea, why not replace spiny with spiked goomba? |
Pages: 1 2 3 4 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - I had an idea... | | | |