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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - WOOT! The Thousand Year Pipe Demo AT LAST! | | | Thread closed |
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Tatrion Red Cheep-cheep Level: 18 Posts: 51/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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Lethal dose of sarcasm there I hate to be the bearer of bad news, but I found another bug, this time on the OW - Bug on death glade event Cyan paths = layer 2, can't walk on it, but reveals magenta paths = layer 1, can walk, but theres no path When you clear death glade, the proper layer 1 path opens up, but you put the layer 2 path up one too far. The one that reveals is probably for the next event. At least it's layer 2 and not layer 1, you'd go shooting off in a random direction for 256 times Ok, I just cleared Final Resting place.... and nothing happened. No layer 1 or 2 paths No pic needed here, because there's nothing really to show EDIT: I caught another bug, here it is - Yoshi's tongue does that in castle sprite tilesets. Either change the sprite tileset or make the level yoshi-free. Oh by the way, the crazy green thing in my item box is a PAR code that forces the item box to carry a green yoshi. Don't worry though, I came into this level with yoshi, I just used the code for testing purposes. EDIT EVEN MORE: Yup, I got another bugger. When this happens... ...This happens. Mario also climbs in mid-air as well. EDIT?! : *sigh* got another. The 8-number sequence in the ice fortress is skewed. The code you give is 1342-3314, but the correct code is actually 1342-3341 (the last two numbers are switched.). Very bad glitch here. More - Oops, that yoshi coin is on a sub-screen boundary. Move it up one or down one, it doesn't matter. LAST EDIT: I found no glaring problems with M.V.G castle (except a couple of impossible jumps without capes and one impossible jump with it I had to use my yoshi code to get past). I like the ExGFX. Boggly Palace, however..... This picture sums it up basically. There are several problems with this level, being - 1. The time limit is insanely short. I had to totally blitz to make it in the 50 seconds you have, and I made it with 7 seconds left. Please add more seconds. 2. Background messed up. Obvious. 3. Level design is boring. It's made completely out of brown blocks. Add some variety here, please. 4. Switch press message also messed up. Also obvious. Also, there was no message the demo was over. Is boggly palace supposed to go somewhere or was that the end? Final notes: I think I have tested this demo throughly, and have shown all the bugs I found here. My overall impression was very good. The level design is good, the appearance is good, the ExGFX fit well, and it's not terribly, impossibly difficult. The numorous major glitches (Looks at black lake), however, bring it's grade down sharply. I know you'll fix them all, but as I have to go with what I have, I rate this demo - 5/10. I look forward to your next release. (edited by Tatrion on 09-13-05 10:19 PM) (edited by Tatrion on 09-13-05 10:20 PM) (edited by Tatrion on 09-13-05 10:27 PM) (edited by Tatrion on 09-13-05 10:37 PM) (edited by Tatrion on 09-13-05 10:44 PM) (edited by Tatrion on 09-13-05 11:13 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7067/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I'm gonna leave this open for people to report bugs. | |||
SoNotNormal Fuzzy Level: 34 Posts: 405/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Don't worry about it HH - this hack was a PoS to start with, and with all these bug reports, it just makes it look worse. I really don't want people to play this anymore. Tatrion: Some of those glitches I really don't understand 1. That never happened to me when I beat Final Resting Place. 2. The jumps in M.V.G. Castle are not impossible - you need to use the bullet bills. I will fix those glitches, but for now, this hack is trash. Seriously. Most of those glitches have never happened on mine, but if they happen on others, then they are major. EDIT: What the hell happened in Boggly Palace? The level is wrong - it's supposed to be 17-, not 121. 17 has way more than that, a better BG, and it actually completes the demo. Seriously, what the hell happened to this hack? I never thought it would turn out like this. (edited by SoNotNormal on 09-14-05 03:25 PM) |
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Tatrion Red Cheep-cheep Level: 18 Posts: 52/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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Is it possible you uploaded the wrong version of your hack? Like, you uploaded a previous version with all these bugs in it and didn't upload your latest with all or most of them fixed? | |||
SoNotNormal Fuzzy Level: 34 Posts: 407/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Originally posted by Tatrion Hmm, you're right. I had a backup of my hack laying around that I made - because there is another thing after Boggly Palace. Also, Rainbow Road, Black Water, Final Resting Place, Death Glade - they were all fine when I tested it just 10 minutes ago. I dunno - I'm not gonna bother reuploading it. No one seems to want to play it, so whats the point? Maybe later . . much later . . EDIT: But seriously, this thread is pointless from all the bugs, and now that theres no demo . . so can it be closed? Thanks in advance. (edited by SoNotNormal on 09-14-05 04:33 PM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - WOOT! The Thousand Year Pipe Demo AT LAST! | | | Thread closed |