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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Knuckles in Sonic 1 rev 01, assload of fixes | |
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LocalH

Red Goomba
Level: 12

Posts: 39/46
EXP: 7612
For next: 309

Since: 03-17-04

Since last post: 25 days
Last activity: 4 days
Posted on 09-12-05 07:06 PM Link | Quote
Yeah, Stealth released a new version. Fixed a crapload of stuff, too.

- Fixed player sprite tile loading to accomodate for all of Knuckles' tiles on
all animations
- Fixed a bug that allowed player to climb down through floors when solidity on
the wall didn't end
- Fixed a bug that freaked out the camera between a boss and the end of the level
- Fixed a bug that freaked out the camera during the title screen after the game
ended under certain circumstances
- Fixed a bug that allowed immediate skidding after hitting a horizontal spring
- Fixed a bug that disallowed spindashing through monitors that are right beside
the player
- Fixed a bug that allowed running/skidding on waterslides by pressing left/right
- Fixed a bug that disallowed panning the screen up/down (look up/down)
- Fixed a bug that sent player to the right after striking a pushable block when
gliding left
- Fixed a bug that caused the camera to pan to the right if the player is too far
to the left
- Fixed a bug that caused player not to be pushed down properly by solid sprites
when not moving up
- Fixed a bug that caused player to stop at the edge of conveyor belts instead of
falling off
- Fixed a bug that caused player to enter walking/pushing animation when spindashing
beside moving solid sprites
- Fixed a bug that caused player to enter walking animation when jumping beside
solid sprites
- Fixed a bug that caused player to keep spinning against pushable blocks that still
have room to move
- Fixed bugs that caused player to keep pushing animation when a wall or solid object
that was in his way was removed
- Fixed a bug that gave Caterkiller bodyparts one additional frame to damage player
after the head was destroyed
- "Fixed" "spike bug"
- Fixed tile error in GHZ
- Lowered switch in MZ3
- Lowered Special Stage Ring in SYZ1
- Removed unused Caterkiller tiles from SYZ so Roller enemy displays properly
- Implemented revision 1 scrolling effects
- Implemented dust sprites for spindash, skidding, and sliding
- Implemented player state reset after exiting debug mode
- Enabled entering more than one code per titlescreen sequence
- Implemented small bonus feature, activated by code: BBBBUDLR
- Implemented cheat for bonus feature (also activates): BBBBBBUDLR

At Stealth's request, please do not spoil the function of the added cheats - they are easy to figure out, so it's good for people to get a pleasant surprise (or, if you don't like it being in S1, then just hit reset and never enter the code again).
eternaldragonx

Red Paragoomba
Level: 13

Posts: 53/57
EXP: 9521
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Since: 07-01-04
From: translvania

Since last post: 11 days
Last activity: 100 days
Posted on 09-13-05 03:05 AM Link | Quote
sounds really cool and id love to try it unfortunatly the link is dead how bout makin an ips and posting it eh buddy
LocalH

Red Goomba
Level: 12

Posts: 40/46
EXP: 7612
For next: 309

Since: 03-17-04

Since last post: 25 days
Last activity: 4 days
Posted on 09-13-05 07:18 AM Link | Quote
Yeah, an IPS is not the best way to go here because it's not a standard hack - it was done via complete disassembly of both Sonic 1 and the KiS2 part of S&K, and thus so many things are moved around that an IPS would be almost as big as the ROM itself. That's why I'm not linking directly to it.

The forum that it was posted at has been down a lot today. It's back up now, so give it a try.
eternaldragonx

Red Paragoomba
Level: 13

Posts: 54/57
EXP: 9521
For next: 746

Since: 07-01-04
From: translvania

Since last post: 11 days
Last activity: 100 days
Posted on 09-13-05 07:54 AM Link | Quote
thanx bud
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