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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Megaman Ultra RELEASED! Screenshots, IPS included! | |
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Googie

Surarok
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Since: 03-15-04
From: Corona Queens New York

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Posted on 09-28-05 07:06 AM Link | Quote
Originally posted by infidelity
are there other hacking forums, or other websites, where I can post my hack?
I like this site cause Dr. Mario makes box art for all complete Nes hacks. So take a look there.
infidelity

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Posted on 09-29-05 01:35 AM Link | Quote
Thanks for the link. Hope everybody has enjoyed it! Thanks For Playing! And for those who haven't played it, here it is below!

http://rapidshare.de/files/5645163/megaman2.ips.html


(edited by infidelity on 09-28-05 04:41 PM)
(edited by infidelity on 09-28-05 04:41 PM)
Tatrion

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Posted on 10-01-05 06:22 AM Link | Quote
Man at the very end... like after you beat the alien hologram, the stars turn into yellow boxes and so does Wily
Then the game either freezes up (common) or resets (rare). I doubt that's supposed to happen o_O


(edited by Tatrion on 09-30-05 09:22 PM)
infidelity

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Posted on 10-01-05 10:29 PM Link | Quote
lol, i'm sorry, i know about that, that's the major glitch that I cant figure out. :-( Congrats on beating the game though!!!

EDIT - If the link for this is ever dead, please respond, and I'll repost a new one asap!


(edited by infidelity on 10-06-05 06:11 PM)
kuja killer

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Since: 09-22-05
From: Lake Havasu City, Arizona

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Posted on 10-16-05 11:19 AM Link | Quote
I just now played your hack entirly and I liked it. You did a pretty good job on it.

Except there were still a few problems which I'm sure you already know about but let's see here hmm...

On the quickman stage, whenever you pause to bring up the weapon screen...sometimes it'll show other areas of the stage in the background ...even though that's not the current screen your on ..it's kinda strange actually..does it for about half of the entire way through.

When I beat Wily (the alien form) ..wow freaked me out that all of a sudden the game just resetted like that. ...bleh ...
Couple other glitches I noticed that I forgot where they were.

Only problem I had was just that most of the stages just kept reusing the same enemy over and over without mixing in at least 3 or 4 different types ...but don't worry that's okay. (not bashing you in any way) ...Overall it was pretty easy, the first 8 stages...some parts were difficult ...the wily stages were challenging which is also good.

I'd have to say I really loved Woodmans stage how you start off as if you were in the first level of super mario bros ...then going to Bowsers lair half way through. Hehe.

EDIT: Ohhhh ..just remembered....what the heck was up with the Dragon (the boss for Wily 1) ..I must of had to keep restarting that over and over about 5 times until I was able to start fighting him.
Basically his life bar wouldn't appear ..until a few seconds later than it should have when the boss music starts playing...and no weapons would do damage..

Then after trying 3 more times from dieing...i use bubble lead....and with 1 single hit...the dragon is dead...before his life bar would even appear on the screen... ..is that another glitch ??

Still, great job on the entire project.


(edited by kuja killer on 10-16-05 02:21 AM)
(edited by kuja killer on 10-16-05 02:23 AM)
infidelity

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Posted on 10-16-05 08:42 PM Link | Quote
yeah that game has some glitches that I cant figure out on my own. VISINE, has issues when it comes to inserting, or deleting enemies, in the first 8 levels. For some reason, when you do extensive editing to the game, it alters the Wily stages, cause they share eachother. You'll notice when your on WIly 2 & 3, just after the "Ready" sigin appears, you'll see a millisecond glitch. That's because of the editing I've done in Heatman and Airman.

With Quickman, that was a challange. DurfarC helped me out with the scrolling issues I had with it. I changed the scrolling data of that level, and halfway through it, the scrolling would get all screwed up. But he helped me resolve the issue, and the level scrolling was all set. And, not until I made my first ips of the release, I noticed that when you press start, halfway through the level, it will show one screen ahead of where it should be. I don't know how to fix that, lol

This issue goes towards Airman, and Quickman. The boss doors. I've tried to take out the doors, because those two boss fights are in outside enviorments. I've been unsuccessful in removing the doors, and it just makes those two boss battles look awful.

Another issue I have, is Airman. When you go through the first boss door, my sky goes from blue, to green. That's not supposed to happen. But, if I change the green color to blue, it screws up all my trees. No good. So I have to settle with that glitch.

Enemy placements. I totally agree with what you say about how it's not mixed up as it should be. This is mainly due to the capacity of the sprite banks in VISINE. You can use up to 6 addresses for sprites. For the ideas that I had, there just wasn't enough room for me to accomplish that.

Wily 1. This glitch is obviously due to the editing of Heatman. Many of you who know me, and have followed up on this game since day 1 know my issues with this level. Because of the editing, it has fucked up the dragon, and I cannot salvage him. His life bar would not appear, and sometimes would bounce up and down. I could never hit him, so I decided to kill him with 1 shot of Bubble Lead. I'll never know how to fix that, so it will ultimately stay that way forever.

Wily Fight. - *sigh* Two things. One, the 8 boss battle before you fight Wily. I believe it was DurfarC again, who helped me figure out how to fix the 2 glitched bosses. But in order for me to do that, I have to get rid of some level portions, to where the original bosses appear. Let's say in the original game, Bubbleman appears on screen 16. I have him appearing on screen 19. When you get to the 8 boss battle room, the game is searching through the memory for the room Bubbleman originaly appears in, 16. But since I've altered it, it's loading whatever graphics I've replaced in screen 16. I don't know how to hex edit the memory, to have it pointing to screen 19, to load the correct graphics for Bubbleman.

Two - I'm so fucking lost with the last Wily. The game is loading all the Wily/level backrounds, from 2 different areas. I've tried repeatdly to fix this, but have only kept making it worse. So, I'll never be able to figure that glitch out either.

I have no issues, if someone wants to fix the things, they think they can fix. If so, I'dl like to know what you did, so I can fix it myself. I play this hack almost twice a day, and would love for it to be complete.

I'm mostly proud of all the level/backround designs I did in the game. The most challangeing was taking the pre-into game backround, and turning it into a full level, and the second most challanging, was drawing Megaman's Helmet on the Start, Password Screen.

My most proudest sprites, are of course, the sniper joe shooting the Wily fireballs, and the Wily 2 boss, turning into Metroids!!! *I still can't believe how real that feels*
My other proud sprites, are the green fire dragons in Wily 2. I got the idea from playing Rockman Exile, during the Wily 4 level.

Thank You for playing, and hope this hack will inspire others as well.


(edited by infidelity on 10-16-05 11:45 AM)
(edited by infidelity on 10-16-05 11:48 AM)
insectduel

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Posted on 10-16-05 10:31 PM Link | Quote
This hack is like HELL. I do not know how you created this beautiful hack.

Very Awesome.
infidelity

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Posted on 10-22-05 08:44 PM Link | Quote
Thank You, insectduel!
Skie The Fox

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Posted on 10-30-05 05:29 AM Link | Quote
I have a quick funny story about the hack:
I attatched the patch on a rom om Megaman 2 where Megaman jumps reeeeally high, so...
But otherwise, the hack is awesome. Still.
Metalman's level reminds me of Magnetman's level from MM3.


(edited by Skie The Fox on 10-29-05 09:30 PM)
(edited by Skie The Fox on 10-29-05 09:31 PM)
infidelity

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Posted on 10-30-05 10:09 PM Link | Quote
Skie The Fox, Thank You!

When I started desigining the level, I wanted to make sure, the main soild magnet platforms, were identical in color, to it's Megaman 3 style colors. It was a bit hecktic going back and forth from DOS to Windows, to make sure I picked the correct palletts for it, lol.

ALSO, for all you "Megaman 2" fans, & hackers of this game, get ready for something else from me soon. I feel it will be quite helpful to you all.
insectduel

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Posted on 10-30-05 10:47 PM Link | Quote
I hope you make more Megaman Ultra hacks in the different Megaman game. I LOVE MEGAMAN HACKS. Even though I enjoyed playing the classics in Megaman Anniversery Collection for my Nintendo Gamecube.
kuja killer

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Posted on 10-30-05 11:01 PM Link | Quote
Originally posted by infidelity


ALSO, for all you "Megaman 2" fans, & hackers of this game, get ready for something else from me soon. I feel it will be quite helpful to you all.


Ohhh, I'll be looking forward to it.

I know this is a little late to say, but did my findings for you help a bit? When you needed to find a damage variable for Megaman 4, and I was able to find it on my own, ...to help you out which I'm glad I did?
infidelity

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Posted on 10-31-05 01:45 AM Link | Quote
insectduel - I want to continue the Megaman Ultra tilte, as a trilogy series. So I'm probably thinking on editing Megaman's 3 & 4 next, to complete the trilogy. Thank You so much for playing!

kuja killer - I can't thank you enough! What you showed me did work, and it works to what I had expected. Thank You!


(edited by infidelity on 10-30-05 04:50 PM)
(edited by infidelity on 10-30-05 04:50 PM)
Shyguy
The Original Femme Fatale!
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Posted on 10-31-05 01:10 PM Link | Quote
Sheesh kadoodles that is challenging. I love it! Good work, man!
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