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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite Memory issue | | | |
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Glyph Phoenix Level: 39 Posts: 546/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I have some problems in my hack. There are enemies I want to come back even after they are destroyed, so I want to know if there was a way to disable Super Mario World's sprite memory feature or something like that. For example, there is this mask miniboss I made. You need to pelt him with koopa shells so he dies and your screen exit activates, sending you to the next area. The problem is that I want the Koopas to reappear even after they die when you scroll off screen. Usually once a koopa is defeated, it'll be gone until you leave the level. (edited by Glyph Phoenix on 09-06-05 11:46 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6903/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Maybe you could just hack one of the generator sprites to make a Koopa generator. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite Memory issue | | | |