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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite Memory issue | |
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Glyph Phoenix

Level: 39

Posts: 546/745
EXP: 385876
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Since: 11-07-04

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Posted on 09-07-05 08:46 AM Link | Quote
I have some problems in my hack. There are enemies I want to come back even after they are destroyed, so I want to know if there was a way to disable Super Mario World's sprite memory feature or something like that.

For example, there is this mask miniboss I made. You need to pelt him with koopa shells so he dies and your screen exit activates, sending you to the next area. The problem is that I want the Koopas to reappear even after they die when you scroll off screen. Usually once a koopa is defeated, it'll be gone until you leave the level.


(edited by Glyph Phoenix on 09-06-05 11:46 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6903/8210
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Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-07-05 08:50 AM Link | Quote
Maybe you could just hack one of the generator sprites to make a Koopa generator.
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