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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Experience the HDMA Revolution! [Release] | | | |
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mikepjr Ninji Level: 26 Posts: 237/242 EXP: 92006 For next: 10269 Since: 03-15-04 From: houston texas Since last post: 4 days Last activity: 1 hour |
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The read me file reads like stereo instructions. I have already started a hack and am not about to start over just to use this. To much work for me to want to fool with this thing. And why dose this thing not have a point and click feature? Man, i can't use this thing, I'm dropping this program like a bad habit. Let me know when something with a interface like lunar magic has comes out. Sorry man, but i just can not use this thing. |
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Bio Buster Beetle Level: 27 Posts: 309/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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No need to start over, just export all level, GFX and map16page and reimport them in the new rom. And trust me, its REALLY worth it, you can do too many good thing with that. And what the problem with the readme? (edited by Bio on 09-08-05 08:15 PM) (edited by Bio on 09-08-05 08:17 PM) |
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mikepjr Ninji Level: 26 Posts: 238/242 EXP: 92006 For next: 10269 Since: 03-15-04 From: houston texas Since last post: 4 days Last activity: 1 hour |
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I'm just really layman when it comes to instructions. It has to be dumbed down big time or i will never get it. |
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dan Snap Dragon Level: 43 Posts: 726/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Originally posted by mikepjr I don't think this thing can be 'dumbed down big time'. It could be made into a GUI application yes, but the bit settings cannot really be dumbed down. Looks like you may never get it, then. |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 1002/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Look at me, even I have done the effects with the same tool and trust me, it's not hard to insert them, it's just a little bit time spending inserting the Levels, GFX, ExGFX, Map16 Pages, OW and Custom Blocks back to the new ROM, but it's really worth it, trust me guys. | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 715/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Originally posted by Glyph PhoenixThe hard part isn’t copying it over, it’s remembering all the changes you made. I can’t even remember all the ips patches I applied to it. |
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mikepjr Ninji Level: 26 Posts: 239/242 EXP: 92006 For next: 10269 Since: 03-15-04 From: houston texas Since last post: 4 days Last activity: 1 hour |
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Here is my main problem at this very moment. I already did some ASM work to it that i can not seem to remember how i did it. Graphics are not a big pain though. I did not do anything special as far how i made the main character graphics. Here is a question. Can i do the effect where different parts of the background move at different speeds? |
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d4s Panser Level: 29 Posts: 308/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by mikepjr here is an answer. yes. read the readme. if you cant or dont want to do that, i cant help you, sorry. (edited by d4s on 09-11-05 05:53 AM) |
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ExKeeper Bullet Bill Level: 31 Posts: 486/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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I figured out how to somewhat simulate the effects in coral capers for the BG and I used the effects of the desert heat waves for the FG (it looks more like the coral capers wavy FG than the underwater effect does) it doesn't have a gradient. I might release it when I get the time. Edit: I also made something somewhat-like the MMX2 overdrive ostrich, but it too scrolls much too fast. (edited by smwedit on 09-14-05 08:12 PM) |
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UnsurpassedDarkness Melon Bug Level: 39 Posts: 719/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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*Opens Snes-Tool to delete 200 byte header* 16 bit MS-DOS Subsystem [directory of program] C:\WINDOWS\SYSTEM32\AUTOEXEC.NT. The system file is not suitable for running MS-DOS and Microsoft Windows applications. Choose 'Close' to terminate the application. [Close][Ignore] Umm… help? (edited by UnsurpassedDarkness on 09-17-05 09:51 AM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7134/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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To remove the header: Open in a hex editor, select from addresses 0 to 200, delete it. To fix the problem: Google autoexec.nt. | |||
ExKeeper Bullet Bill Level: 31 Posts: 488/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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or download snestool (find it at zophar's or the rom hack domain), open the rom, select delete header, then select your rom, and it should work. | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 1036/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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I don't think that most of the n00b either can handle a DOS program or a hex editor, lol. A WinGUI may would be better, at least for some XP users. | |||
Glyph Phoenix Level: 39 Posts: 571/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Yeah, but nobody cares about n00bs. If they can't figure out that they're supposed to drag-and-drop or whatever then too bad. A WinGUI would be good, sure, but not necessary. (edited by Glyph Phoenix on 09-19-05 04:50 PM) |
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UnsurpassedDarkness Melon Bug Level: 39 Posts: 723/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Originally posted by HyperHackerYou do realize how much that would suck, right? Originally posted by HyperHackerYay! Dos works again! Originally posted by smweditIt’s kind of hard to get an error message from a program you haven’t downloaded yet, don’t you think? |
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XPeter Fuzz Ball Level: 42 Posts: 851/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Excuse the bump, but I'm surprised nobody has asked this before: why doesn't it work with a hdma rom that has been expanded to 2048kb? I started a HDMA rom and transferred everthing over from SMB1, and once I imported the ExGFX, the ROM expanded from 1024 to 2048. Then I renamed it to smw.smc, removed the header etc, but the linker said that the filesizes don't match, and smw_hdma wasn't created. Is there anything I can do about this? Also, those instructions for creating new colour gradients are close to impossible to follow. Could somebody please give me simplified instructions to create the blue colour gradient identical to that in SMAS SMB1? Thanks. |
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Cruel Justice XD Level: 55 Posts: 1293/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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Another question... Wouldn't it be possible to implement the same serpentine movement to the foreground? Yoshi's Island had a few examples, like the lava in Big Boo's Fort. |
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Bio Buster Beetle Level: 27 Posts: 366/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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Originally posted by peter_ac read all the post in the thread before posting |
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d4s Panser Level: 29 Posts: 318/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by peter_ac i'll repeat this because it isnt documented in the readme. if you want to change the size of the rom, you have to adjust the number of banks. look for ".ROMBANKS 32" in link.txt. thats the number of lorom banks the rom has. one bank is 32kbyte / 0,25 mbit. therefore, you have to adjust the number of rombanks depending on the size of your rom. .ROMBANKS 32=8mbit .ROMBANKS 64=16mbit and so on. |
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ExKeeper Bullet Bill Level: 31 Posts: 496/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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I added the shaded status bar effect to every single level, did it with the correct rom, but it screwed up all the overworld colors |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Experience the HDMA Revolution! [Release] | | | |