Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Solar Soundtrack ~ approaching the final phase. | |
Pages: 1 2 3 4 5Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 864/971
EXP: 739208
For next: 26995

Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
Last activity: 12 hours
Posted on 09-04-05 09:45 PM Link | Quote
No, it uses a weird derivate (prototype? for SMW was the first game released for the SNES) which both I and Bouche were trying to make usable, and both ended up with only insufficient results.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 2057/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 09-04-05 10:13 PM Link | Quote
Well, since this thread is about a music editor, maybe a song would fit?

Smallhacker: Blackhole, man. Where did it go wrong? It seems like years since you revealed your project...
Blackhole89: That was years ago.
Smallhacker: ...This one's for you.
(Sings)
I got mad at blackhole, uh!
For delaying the Solar Soundtrack, uh!
I hope he didn't have a hard drive crash, or something like that
Cause that would mean that it's dead.
Soundtrack is not dead,
I'm so glad Soundtrack is not dead.
Soundtrack is not dead,
Ohhh, I'm so glad Soundtrack is not dead.
Soundtrack is not dead,
So glad Soundtrack is not— (Stops singing) Just the claps! Just the claps...

(Fails to avoid rotten tomatoes thrown towards me)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1852/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 09-04-05 10:45 PM Link | Quote
interesting song, SH.

blackhole: Oi, never realized that. does SS implement a different SPC format when it runs for the first time on an SMW ROM, or does it work with the current one?
Tweaker

Red Paragoomba
Level: 12

Posts: 53/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 09-04-05 10:51 PM Link | Quote
Ooh, this nice. Now I can get aqquainted with SNES music as well as MD. SPC <3
Mattrizzle

Paragoomba
Level: 14

Posts: 39/75
EXP: 12123
For next: 948

Since: 11-19-04
From: Louisville, Kentucky, USA

Since last post: 3 days
Last activity: 5 hours
Posted on 09-04-05 11:07 PM Link | Quote
Originally posted by blackhole89
No, it uses a weird derivate (prototype? for SMW was the first game released for the SNES) which both I and Bouche were trying to make usable, and both ended up with only insufficient results.


A while back I found the SMW SPC data (pointers are at $730DA) and experimented with it to find some of the command equivelants. Here they are, the SMW ones first, N-SPC ones second:
DA=E0= Instrument
DB=E1= Pan
DC=E2= Pan Sweep
DD=F9= Pitch Slide
E0=E5= Global Volume
E1=E6= Global Volume Ramp
E2=E7= Speed
E3=E8= Speed Ramp
E4=E9= Global Transpose
E7=ED= Volume
E8=EE= Volume Ramp
E9=EF= Call Loop
EF=F8= Echo
F0=FA= ????? found at start of most tracks

I know this isn't much, but with it I was able to port the Keyhole and P-Switch tracks from SMW to the SMAS music hack.

Anyway, a question for blackhole89. If I already edited the SPC data using a hex editor, will Solar Soundtrack be able to recognize it?

Edit: Why should you believe me? I'll let the evidence speak.

Keyhole
P-Switch

Edit 2: More commands above.


(edited by BigMattrizzle on 09-04-05 02:40 PM)
(edited by BigMattrizzle on 09-04-05 09:05 PM)
Tweaker

Red Paragoomba
Level: 12

Posts: 54/57
EXP: 6490
For next: 1431

Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
Last activity: 13 days
Posted on 09-04-05 11:58 PM Link | Quote
Originally posted by BigMattrizzle
Originally posted by blackhole89
F0=FA= ????? found at start of most tracks

Just a guess... but perhaps it controls modulation or something similar? I wish I knew how the SPC worked more. =\
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 865/971
EXP: 739208
For next: 26995

Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
Last activity: 12 hours
Posted on 09-05-05 12:51 AM Link | Quote
Originally posted by BigMattrizzle
Originally posted by blackhole89
No, it uses a weird derivate (prototype? for SMW was the first game released for the SNES) which both I and Bouche were trying to make usable, and both ended up with only insufficient results.


A while back I found the SMW SPC data (pointers are at $730DA) and experimented with it to find some of the command equivelants. Here they are, the SMW ones first, N-SPC ones second:
DA=E0= Instrument
DB=E1= Pan
DC=E2= Pan Sweep
DD=F9= Pitch Slide
E1=E6= Global Volume Ramp
E2=E7= Speed
E3=E8= Speed Ramp
E9=EF= Call Loop
F0=FA= ????? found at start of most tracks

I know this isn't much, but with it I was able to port the Keyhole and P-Switch tracks from SMW to the SMAS music hack.

Anyway, a question for blackhole89. If I already edited the SPC data using a hex editor, will Solar Soundtrack be able to recognize it?

Edit: Why should you believe me? I'll let the evidence speak.

Keyhole
P-Switch

Whoa.
*bows down in appreciation*
This little list is going to be VERY useful. *starts coding an SMW music import filter*

And yeah, I see no reason why your hexed SPCs should not work. (These ones did.) The only thing that is giving it trouble currently is when there are two instrument definition tables lying around (like it is the case in one of Bouche's custom SPCs).


(edited by blackhole89 on 09-04-05 03:53 PM)
Mattrizzle

Paragoomba
Level: 14

Posts: 40/75
EXP: 12123
For next: 948

Since: 11-19-04
From: Louisville, Kentucky, USA

Since last post: 3 days
Last activity: 5 hours
Posted on 09-05-05 01:37 AM Link | Quote
Using your editor would it be possible to restore some of the instruments from SMW? I ask this because I had to swap some instruments to prevent that P-Switch SPC from sounding like a mess. Also, all of the samples from SMW are still there in the SMAS data.

I edited the post I made above this one.


(edited by BigMattrizzle on 09-04-05 08:52 PM)
(edited by BigMattrizzle on 09-04-05 08:53 PM)
Xenon Odyssey

Red Paragoomba
Level: 13

Posts: 63/63
EXP: 8739
For next: 1528

Since: 01-01-05
From: Forest Hill Zone, MD

Since last post: 58 days
Last activity: 1 day
Posted on 09-05-05 05:10 AM Link | Quote
Great, now I'm gonna have to get back in the hacking scene...since from all my various works at OverLooked ReMiX, I'm sure I can create a grand remixed soundtrack for the awesome soundtrack that belongs to Super Mario World.
Kario

In Possession of a Stolen Shovel

Level: 65

Posts: 2059/2082
EXP: 2321379
For next: 14249

Since: 03-15-04
From: Texas... Yeehaw!

Since last post: 2 days
Last activity: 17 hours
Posted on 09-05-05 02:44 PM Link | Quote
OK, I have a question about the editor I dont believe has been asked before. If I were to edit one song for the game and make my own creation, could I save it to some file and upload it for others to use?
XPeter

Fuzz Ball
Level: 42

Posts: 829/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 09-05-05 03:35 PM Link | Quote
If that were the case, Kario, somebody could start up some kind of soundtrack workshop where everybody could submit their custom tunes, just like the ExGFX workshop.
mikepjr

Ninji
Level: 26

Posts: 236/242
EXP: 92006
For next: 10269

Since: 03-15-04
From: houston texas

Since last post: 4 days
Last activity: 1 hour
Posted on 09-05-05 07:14 PM Link | Quote
That would be kind of cool though, you have to admit that Pete.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1857/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 09-05-05 07:59 PM Link | Quote
That would be interesting. blackhole, you also showed a screenshot one of solar soundtrack with a .wav to brr sample converter in solar soundtrack. Is it still there?
Yoshi Master

Red Koopa
Level: 17

Posts: 100/138
EXP: 23333
For next: 1410

Since: 04-09-05
From: I don't know...

Since last post: 2 days
Last activity: 3 hours
Posted on 09-05-05 09:19 PM Link | Quote
I always wanted to form a company called solar sourcery, since that is not going to happen you can use the name. Keep up the good work...A LOT!!!

Edit: W00t! 100th post! Kwaaaaaaaaaaaaa!

Edit 2: It said that it was my 100th post when I left but now it doesen't...crap.

Edit 3: It does again kwaaaaaaaaaaa!


(edited by yoshi master on 09-05-05 12:21 PM)
(edited by yoshi master on 09-05-05 12:25 PM)
(edited by yoshi master on 09-05-05 12:26 PM)
Shadow

Red Koopa
Level: 17

Posts: 118/125
EXP: 22852
For next: 1891

Since: 02-08-05
From: Puerto Rico

Since last post: 31 days
Last activity: 1 day
Posted on 09-06-05 01:36 AM Link | Quote
Finally the day it's coming! I hope you could finish this soon.The wait has been long and we are all waiting for this great program.Keep it up Blackhole89.
Shyguy
The Original Femme Fatale!
Level: 57

Posts: 1624/1998
EXP: 1443008
For next: 42920

Since: 02-14-05

Since last post: 2 hours
Last activity: 1 hour
Posted on 09-11-05 09:48 AM Link | Quote
bump for anticipation.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 2084/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 09-11-05 02:18 PM Link | Quote
You know, the program won't be released earlier just because you bump the thread.
Shyguy
The Original Femme Fatale!
Level: 57

Posts: 1626/1998
EXP: 1443008
For next: 42920

Since: 02-14-05

Since last post: 2 hours
Last activity: 1 hour
Posted on 09-11-05 02:30 PM Link | Quote
Just so as people won't make another thread just asking about it.
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 889/971
EXP: 739208
For next: 26995

Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
Last activity: 12 hours
Posted on 09-11-05 03:15 PM Link | Quote
Originally posted by Stinkoman 20X6
bump for anticipation.

This pattern of behaviour is heavily reminescent of 4chan kiddies (lol tro forums)...

All I can report on the topic is... yeah, there is progress.
Dark Ludwig

Red Paratroopa
Level: 21

Posts: 101/172
EXP: 45740
For next: 4203

Since: 09-17-04
From: Georgia

Since last post: 9 days
Last activity: 2 days
Posted on 09-11-05 11:38 PM Link | Quote
With this music import filter, will it be possible to import music from SNES games that don't use the N-SPC format? And could you add something to Solar Soundtrack that checks SPC files to see if they are the N-SPC type? I know some nice Zelda, Donkey Kong, and Kirby songs that I would want, but I have no clue how to determine if my SPC's are N-SPC or not.
Pages: 1 2 3 4 5Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Solar Soundtrack ~ approaching the final phase. | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.019 seconds.