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Acmlm's Board - I2 Archive - Lost Section - Difficulty on rpg games | |
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PeterGriffinTheMan

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Posted on 09-03-05 12:28 AM Link | Quote
Rpg games should have a easy, medium, and hard difficulty. You have beaten FF3 about twice, and you are thinking, how easy. And I say, there should be hard difficulty so there would be a challenge. I have beaten alot of rpg games with no problem at all. Action, fighting, and shooting games have a difficulty, why not rpg.
My opinion about rpg.
Davideo7

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Posted on 09-03-05 02:16 AM Link | Quote
Well one thing I dont like about games that allow you to choose a more easy difficulty or a more harder difficulty is that someone could brag about beating a game who played it on easy, where a person who plays the same game on a hard difficulty would have a tougher time.

I know it's no big deal, but when there's an easy difficulty and a person chooses it, it's almost like cheating, it's almost equivelant to using game shark or somethin.
Ronin

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Posted on 09-03-05 04:02 AM Link | Quote
The easy difficulty usually either:
A) Isn't as impressive to brag about,
B) Doesn't let you see as much of a cinema, or
C) Bores you to death with its simplicity.

So it's not worth it NEARLY as much as the hardest difficulty.

The reason why most RPGs dont have hard difficulties would be that you'd have to powerlevel for basically every portion of the game, until you were at the max, then breeze through.
Dylan Yoshi

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Posted on 09-03-05 05:40 AM Link | Quote
Most RPGs are too difficult for me, probably because I avoid battles commonly. Therefore, I don't level up much.

So, basically, I'm more of Paper Mario person than one of those Final Fantasy people.
Snika

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Posted on 09-04-05 04:11 AM Link | Quote
RPG games are pretty hard to make different difficulty settings unless every designer did what Zelda Ocarina of Time did with the Master's Quest: Redesign every dungeon. I think RPG games are difficult enough as they are... I can never beat 'em.
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Posted on 09-04-05 05:53 AM Link | Quote
Originally posted by Snika
RPG games are pretty hard to make different difficulty settings unless every designer did what Zelda Ocarina of Time did with the Master's Quest: Redesign every dungeon. I think RPG games are difficult enough as they are... I can never beat 'em.


Not really. Good example: Some of the Final Fantasy's with different difficulties, stats are just altered, and small bits of data like that.

But I guess if we're talking Adventure / RPG, you have a point.

Really though I wouldn't see the point in difficulties for RPG's out there. It really just depends on your style of gaming, like Dylan Yoshi. Just because some games require you to fight and level up at times doesn't necessarily make it tougher, but it just might not be your "style".

I don't know, I can't really put into words what I'm trying to say. I just don't think difficulties for RPG's are really needed.
PeterGriffinTheMan

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Posted on 09-04-05 05:56 AM Link | Quote
You can't beat rpg games OMG. Really I have beaten alot of rpg games without cheating, and I had no problem beating them. It does not take skills to beat rpg games. It takes skills to beat action games, believe me. Come on, you have at least beaten one rpg game.
Snika

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Posted on 09-05-05 03:32 AM Link | Quote
Yeah I have beaten Ocarina of Time, although I needed LOTS of help. That was when I was younger, though. Nowadays, I just get bored halfway through the game, or I get stuck on the final boss and just give up.

Action games equire some skill, but overall I think RPGs require more, because you have to solve puzzles and such. Although, at times, action games can be harder because the AI is so darn good on the enemies.
Ronin

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Posted on 09-05-05 03:50 AM Link | Quote
Zelda isn't really an RPG though

It's more action/adventure.
Snika

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Posted on 09-05-05 03:53 AM Link | Quote
Well... Its like an role-playing game without stats.
Ronin

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Posted on 09-05-05 03:56 AM Link | Quote
Originally posted by Snika
There are no role-playing games without stats.


Fixed.
Dylan Yoshi

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Posted on 09-05-05 04:36 AM Link | Quote
If you want to get technical with it, Zelda is a role playing game. It has enough of a storyline to be one, and if I'm right, its classified as that on Nintendo.com.
Ronin

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Posted on 09-05-05 04:46 AM Link | Quote
Nintendo only classifies it as one because they severely lack games in that genre.

Besides, a TON of games have just about that much of a storyline, but that's essentially the only non-RPG that I've seen classified as one.
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Posted on 09-09-05 12:36 AM Link | Quote
Originally posted by Ronin
Nintendo only classifies it as one because they severely lack games in that genre...


Don't know where you come up with that logic.

Technically, it's an Action/RPG, so it really isn't classified as a standard one.

And by FF3 do you mean FF6? I found FF6 to be less difficult than FF3. And if you really don't like it because of difficulty, you can do one of two things: A) Play something else harder than it (most ATLUS/Nippon Ichi games come to mind as they both require you to level up on the side eventually) or B) Beat the game 100% for completion's sake, not missing a thing.

The only game that I know of that has multiple difficulties in the RPG would be Fire Emblem: The Sacred Stones.
Dracoon

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Posted on 09-09-05 10:23 PM Link | Quote
Fire Emblem also has multiple diffculties.

They shouldn't need other difficulties though, they should already have a very challenging fight or something.
Surlent
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Posted on 09-12-05 03:28 PM Link | Quote
Uh, at least some of triAce's RPGs hadveiffetent difficulty levels.

Star Ocean 2 had these, but they only became available after you beat the game once (I still cannot punch Indalecio's lights out - heavy work against Divine Comedy, the spreading Divine Wave, Explode, Star Flare, Earthquake and his Angel Feather ):

You can even select an easier difficulty setting then, but on the other hand the fourth difficulty "Universe" is pretty insane, as the last boss has more than double of his max HP - combined with Indalecio's limiter off I assume (?) he could have have something like 3 million HP, while being able to cast spells while moving (on normal he only has 500.000 HP - and the maximum single damage is 9999 per hit ).

Then there's Valkyrie Profile, but as really great the game is, it is unbalanced in its difficulty settings:

On easy and medium you get less characters, more experience lack some nice additional dungeons as well as additional periods of each chapter.
Since you get the most powerful chars on hard, some pretty neat weapons and with the additional dungeons, the more periods to level I even would say that "hard" is easier than playing on easy difficulty
But on easy you can get only the endings B and C, while on normal and hard A, B and C can be reached.


Since Tales of Destiny also you can adjust the difficulty within the menu - the battle will be harder, also I think you can restart the game and learn additional moves on an even higher difficultyx (I'm not sure about that one).

Other than that - if there is something like a new ending, an additional dungeon (such as in Valkyrie Profile it is great: Only on hard you get some important items to be able to proceed in the huge bonus dungeon) or newer enemies - I'd go for different difficulty levels.


(edited by Surlent on 09-12-05 06:29 AM)
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