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Private Adamant

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Posted on 09-07-05 11:17 PM Link | Quote
Nah, FF1 never required any levelling to get through. Just kill all the non-scary stuff (Stuff that can poison, stuff that can stone, stuff with instant-kill attacks you can't block, large groups of things that can stun, large groups of multitargetting spellcasters and things that hit hard, ect.) you run into, and you'll be fine. FF1 is more about killing what you can handle than levelling like crazy and killing everything.
Xeolord

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Posted on 09-08-05 06:21 AM Link | Quote
Originally posted by Private Adamant
Nah, FF1 never required any levelling to get through. Just kill all the non-scary stuff (Stuff that can poison, stuff that can stone, stuff with instant-kill attacks you can't block, large groups of things that can stun, large groups of multitargetting spellcasters and things that hit hard, ect.) you run into, and you'll be fine. FF1 is more about killing what you can handle than levelling like crazy and killing everything.


I'm assuming you're talking about the original?

Because from what I've played, you'd have to NOT fight in Final Fantasy I to prevent yourself from leveling up so much, without even trying too. (Dawn of Souls)

Seriously, I can't remember how many times I leveled up at Chaos's castle, but it just seemed like overload.


(edited by Xeolord on 09-07-05 09:21 PM)
(edited by Xeolord on 09-07-05 09:22 PM)
Private Adamant

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Posted on 09-08-05 06:23 PM Link | Quote
As I said earlier, DoS is a horribly butchered version of the original. The dumbed down difficulity level, the forced overlevelling and the entire hold-A-to-beat-game system is exactly why I don't like that game.

In the original, you had spell charges, not MP. You had a certain number of times you could use spells from a certain level, and there was no other way to replenish charges other than resting. You couldn't run around throwing multi-targetting spells at everyone and their dog, and healing was very limited.

No auto-aim system either. You attacked what you chose to attack, no matter whether it was still alive or not.

But it was fun, dammit, unlike DoS.
Tamarin Calanis

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Posted on 09-08-05 11:29 PM Link | Quote
Originally posted by Private Adamant

In the original, you had spell charges, not MP. You had a certain number of times you could use spells from a certain level, and there was no other way to replenish charges other than resting. You couldn't run around throwing multi-targetting spells at everyone and their dog, .
and due to the fact that magic lacked power to begin with, the fact that you could barely use it anyway made a Black Mage a complete waste. Hell, a Red Mage could ALSO cover most of your White Magic needs.

But then, I could point out quite a few problems with DoS, too... too much MP being one of them.
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Posted on 09-16-05 09:06 AM Link | Quote
Originally posted by Silvershield
Originally posted by alte Hexe
Thank GOD someone else has realized that Japanese RPGs are not the be all and end all of videoo game roleplaying.
First time I've agreed with you in a long time, Ziff...

It irks me that I could formerly parade around touting the virtue of various computer roleplaying games, all Western in origin (Canadian, precisely), and receive no response. Too much attention is paid to the beloved Japanese console RPG.


Yes, for it's usually the appearance and special effects that attract the players. People often forget the first two words of the acronym. Western RPGs namely have kept it real and have more of a storytelling thing with their games. That's what D&D comes across to me as. A story.
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