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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Should 1ups be abandoned? | | | |
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Skyon Red Koopa Level: 14 Posts: 10/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
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There's also going to be people that'll save the game during a level so they can load it if they mess up. Which is kind of having infinite lives anyway. The point is just to make the game fun! | |||
Glyph Phoenix Level: 39 Posts: 536/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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That's actually... wow. That's a great design. Especially if you limited it so you could only save in the Main Hub, so you had to beat each world without saving. That would make lives extra important, while letting you go back through old worlds. Large worlds will still be problematic, though. When you go to 8-10 and you're about to go up against Bowser, you can always step back to 8-1 and grab a couple of 1ups. |
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DisruptiveIdiot Paratroopa Level: 21 Posts: 130/147 EXP: 42614 For next: 7329 Since: 04-09-04 Since last post: 4 days Last activity: 5 hours |
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Originally posted by Glyph Phoenix So? If you want a difficult hack, you can ignore the ease of getting 1-ups for your own enjoyment. If you like to have a few extra lives, you're free to go back and get some from previous levels. Players can make the choice of ignoring the 1-up "problem" or embracing it as a boon. Don't make the decision for them. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6808/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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But if you've designed the game well, 8-1 will still be pretty hard. And I suppose you could force the player to go through an entire world without saving, but really, I hate that. You should be able to save whenever you want. It's WAY annoying when you have to keep progressing through the game to find a save point, especially when you're in a hurry. | |||
BabyBowser Paragoomba Level: 14 Posts: 63/69 EXP: 12688 For next: 383 Since: 06-30-04 From: Bulgaria Since last post: 3 days Last activity: 1 day |
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How about Save-and-quit? When you save game , the game resets. When you load game , the save is deleted |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6816/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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That could work, if you could figure out a way to do it. Allow normal saves between worlds, and temporary ones between levels. I think Final Fantasy Tactics Advance uses something like that for saving in battles. Though if you did that, you'd probably want to only have one (or possibly 2 if there's room) save file, and use one slot for temporary and one for permenant saves. That way if you load a temporary save and the power goes out, you don't lose everything, just the current world. | |||
Glyph Phoenix Level: 39 Posts: 538/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Well, if you broke up the world into smaller parts, maybe... I'm just trying to fix the save problem. When you don't lose anything when you die, you won't need 1ups... that's the problem. That, and when you can pick up 1ups easy in early levels, collecting 1ups in harder ones is kinda pointless.Originally posted by DisruptiveIdiot Okay. "Make the decision for them". That's kinda impossible, since, y'know, they're doing the hacking and I'm just posting a topic. Please make sense next time kthx. The consensus seems to be that 1ups don't follow their designated purpose as well as they used to and removal or editing to the system would be a good idea for hacks. That's why I made this topic: to have the board ask questions about the usefulness of 1ups. If you disagree and have good reason, that's fine. And once again, this is not about difficulty. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Should 1ups be abandoned? | | | |