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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Should 1ups be abandoned? | |
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Skyon

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Posted on 09-03-05 06:17 AM Link | Quote
There's also going to be people that'll save the game during a level so they can load it if they mess up. Which is kind of having infinite lives anyway. The point is just to make the game fun!
Glyph Phoenix

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Posted on 09-03-05 06:30 AM Link | Quote
That's actually... wow. That's a great design. Especially if you limited it so you could only save in the Main Hub, so you had to beat each world without saving. That would make lives extra important, while letting you go back through old worlds.

Large worlds will still be problematic, though. When you go to 8-10 and you're about to go up against Bowser, you can always step back to 8-1 and grab a couple of 1ups.
DisruptiveIdiot

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Posted on 09-03-05 07:50 AM Link | Quote
Originally posted by Glyph Phoenix
That's actually... wow. That's a great design. Especially if you limited it so you could only save in the Main Hub, so you had to beat each world without saving. That would make lives extra important, while letting you go back through old worlds.

Large worlds will still be problematic, though. When you go to 8-10 and you're about to go up against Bowser, you can always step back to 8-1 and grab a couple of 1ups.


So?

If you want a difficult hack, you can ignore the ease of getting 1-ups for your own enjoyment. If you like to have a few extra lives, you're free to go back and get some from previous levels. Players can make the choice of ignoring the 1-up "problem" or embracing it as a boon. Don't make the decision for them.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 09-03-05 10:13 AM Link | Quote
But if you've designed the game well, 8-1 will still be pretty hard. And I suppose you could force the player to go through an entire world without saving, but really, I hate that. You should be able to save whenever you want. It's WAY annoying when you have to keep progressing through the game to find a save point, especially when you're in a hurry.
BabyBowser

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Posted on 09-03-05 01:38 PM Link | Quote
How about Save-and-quit?
When you save game , the game resets.
When you load game , the save is deleted
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 09-04-05 12:02 AM Link | Quote
That could work, if you could figure out a way to do it. Allow normal saves between worlds, and temporary ones between levels. I think Final Fantasy Tactics Advance uses something like that for saving in battles. Though if you did that, you'd probably want to only have one (or possibly 2 if there's room) save file, and use one slot for temporary and one for permenant saves. That way if you load a temporary save and the power goes out, you don't lose everything, just the current world.
Glyph Phoenix

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Posted on 09-05-05 10:27 AM Link | Quote
Well, if you broke up the world into smaller parts, maybe... I'm just trying to fix the save problem. When you don't lose anything when you die, you won't need 1ups... that's the problem. That, and when you can pick up 1ups easy in early levels, collecting 1ups in harder ones is kinda pointless.

Originally posted by DisruptiveIdiot
So?

If you want a difficult hack, you can ignore the ease of getting 1-ups for your own enjoyment. If you like to have a few extra lives, you're free to go back and get some from previous levels. Players can make the choice of ignoring the 1-up "problem" or embracing it as a boon. Don't make the decision for them.


Okay. "Make the decision for them". That's kinda impossible, since, y'know, they're doing the hacking and I'm just posting a topic. Please make sense next time kthx.

The consensus seems to be that 1ups don't follow their designated purpose as well as they used to and removal or editing to the system would be a good idea for hacks. That's why I made this topic: to have the board ask questions about the usefulness of 1ups. If you disagree and have good reason, that's fine.

And once again, this is not about difficulty.
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