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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Introducing Nightmare: dynamic all-purpose table editor | |
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GuyInSummers
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Posted on 09-06-05 09:32 AM Link | Quote
I've uploaded a quick fix that might be important - dropboxes used to edit stuff didn't have scrollbars when they needed to, and now they do. New zip's at the same URL.

Heh, if you're giving me a medal, don't forget to give Alchemic one too for thinking of all this. And for putting up with my change requests (demands) every day.

I'll definately do the binary stuff for next release. Format's ready, in fact, just needs to be implemented which I'll do at some point. The text stuff... perhaps if it seems that that many people are actually using this, particularly for games that would need it.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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LOL FAD

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Posted on 09-06-05 11:18 AM Link | Quote
Hell, go all the way and make a script editor.
spoondiddly

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Posted on 09-06-05 09:21 PM Link | Quote
There's one other thing you may want to add.

Since there seem to be a lot of notes in some of these modules, such as:
# 0x01 = Stun
# 0x02 = Bane
# 0x04 = Dark
# 0x08 = Conf
# 0x10 = Fire
# 0x20 = Ice
# 0x40 = Lit
# 0x80 = Earth
in FF1
it might be beneficial to create a 6th parameter that would pop up a dialog with notes if you click the parameter.

Okay, maybe two thoughts...
The ability to limit input to a certain range of values. ie: 0-63 for percentages or item values.

I'm a jerk and double posting.

[edit - ogre 64 modules]
Here's a few modules for Ogre Battle 64. Your rom has to be 16 bit byteswapped, which it may already be depending on what was used to dump it.
http://www.geocities.com/nefariousdogooder/downloads/OgreBattle64-Nightmare.zip

The most useful one would be the class attribute modifier. That will let you modify class stats, base equipment, fixed equipment slots, number and type of attacks, and other random things like resistance. The only feature you can't fiddle with are the class name pointers.
There's also something to change the magic used when elemental weapons are equipped, and some ditties that mess with magic/weapon effects and item costs.



(edited by spoondiddly on 09-06-05 03:01 PM)
(edited by spoondiddly on 09-07-05 02:53 PM)
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