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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - GBA rom hacking | |
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Evil Fusion
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Since: 09-01-05

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Posted on 09-01-05 01:43 AM Link | Quote
Hey I have been using Tile Molester and Tile Layer Pro
When I use the tile editors the graphics are all garbled
isn't there anyway to see what you are editing?
Oh and another question: is it possible to edit ingame playable characters
into npc playable characters Example: Legacy of Goku 2, editing Goku sprites into Perfect Cell or Gokule (Hercule and Goku fusion) sprites and play as them ingame?
Any help and/or links are appreciated!



(edited by Evil Fusion on 08-31-05 04:46 PM)
(edited by Evil Fusion on 09-01-05 12:26 PM)
firemaker

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Posted on 09-01-05 01:56 AM Link | Quote
Well alot of the GBA stuff is compressed but as for graphics with tile mollester try 4bbp or 8bbp. They tend to be what is used.
Evil Fusion
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Posted on 09-01-05 02:04 AM Link | Quote
thanks for the info
I'm going to go check that bbp stuff out
and see if it helps me in my graphics editing

Is there anyway for me to decompress it so i can see the actual real sprites?



(edited by Evil Fusion on 08-31-05 08:20 PM)
subanark
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Posted on 09-01-05 05:52 AM Link | Quote
You can use the emulator's OAM and tile viewer to rip the graphics.

if you can correctly identify the start of the graphics block you might be able to use gfx2gba to translate a bitmap into the format they want (might require some pointer changes and choosing the correct options). I did this to change the capcom logo on MMBN3.
Celice

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Posted on 09-03-05 09:38 AM Link | Quote
Google "unlz-gba.exe" Helped me greatly
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