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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Few Questions [Issue] | |
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Luigi-San

Melon Bug
Level: 42

Posts: 7/736
EXP: 485962
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Since: 03-20-04
From: Mushroom Kingdom

Since last post: 17 hours
Last activity: 10 hours
Posted on 04-15-04 07:50 AM Link | Quote
1. I know how to edit the overworld and where the paths come up, but I can't figure out how to designate which level to go to and how to move the level icons
2. How do you make title screens with blocks that aren't in the original?
3. How do I change the "Nintendo Presents" Icon before the title screen?
4. How do I convert a single exit level to a level with a secret exit?
5. How do I put custom music in the game? (Like the SMB3 music in SMQ/SMW +4 and 5)
6. I have read some of the ExGFX tutorials, but the ExGFX still won't show up properly for me. What am I doing wrong?

All help is appreciated
Geno

Red Cheep-cheep
Level: 24

Posts: 198/206
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Since: 03-15-04
From: Toronto, Ontario, Canada

Since last post: 556 days
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Posted on 04-15-04 08:20 AM Link | Quote
Some stuff needs GFX editing, learn that from the various tutorials.
Warning- long post ramble ahead... kind of/

1. Designation is as simple as clicking the red level tile in the toolbar (the thing with the little icons). Moving is even easier, you select the 16x16 editor and just drag and drop.

2.In GFX27.bin and GFX28.bin (correct me if I'm wrong), the title screen graphics data can be accessed in GB format, which means to simply set the mode of your GFX editor to
Game Boy (not GBA). Be sure you don't mess up other GB format stuff though, like the border thingy in overworld gameplay. Edit what you think is the SUPER MARIO WORLDtm logo, the TM is by far the easiest to find.

3. Open up GFX00.bin, edit what you see in the space about 8 8x8 tiles right of the big unused X.

4. It's your choice to replace the tile with a red one, but you can just make an event directly following the normal exit event to make the tiles behave differently when the secret is triggered. Otherwise, just click that same red level icon to make the secret exit direction option the direction your secret path is going to be.

5. Only Bouche has professionally made and released a patch for SMW custom music, which is just SMAS music with a YI star theme (that caped baby Mario). I think MajinBlueDragon is going for a release too. Do not bug Bouche, he doesn't hack SMW anymore. Don't put too much pressure on MajinBlueDragon either, just let them both be and use what the SPC hackers give you. DW3 can be gotten from a web source, the link was on the old board.

6. Hmm... emphasize and possibly show a screenshot. It could be that you didn't do the Map16, a common mistake. You have to assemble the tiles through Map16, something not fun at all. You could want to stop by at KT15X's tutorial for further information on it, if that is your problem.
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