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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Bros. DX v1.1 Released! | |
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Sendy

Shyguy
Level: 17

Posts: 85/93
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Since: 03-25-04
From: South of UK

Since last post: 55 days
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Posted on 08-30-05 04:50 AM Link | Quote
Damn, what's with all the complaints? I don't like the music. BOOHOO!

This is an amazing job, and offering it for other people to base their hacks on is noble. Good good stuff! I'm sure I'll make some use of it if I ever get back into SMW hacking.
Riku

Giant Goomba
Level: 42

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Since: 06-21-05
From: ....Is this like a custom title?

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Posted on 08-30-05 05:03 AM Link | Quote
......Peter, why can't I beat level B-4?
AP

Panser
Level: 22

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Since: 08-07-05

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Posted on 08-30-05 05:58 AM Link | Quote
Originally posted by fabio
I want to know how you got the SMB music in this hack. I thought you can only use SMB 3 and SMW music in any SMW hack.

I think he used the SMB music from a modification of Bouche's Demo World 3 music that uses SMB music, instead.
Cirvante

Shyguy
Level: 14

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Since: 04-07-05
From: The boulevard of broken dreams

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Posted on 08-30-05 06:09 AM Link | Quote


A very solid release, as always. You truly are the retro hack master.

As for the music, there is a patch in the "Useful Resources" thread that has SMB1 music in it. It was, in fact, made by Bouche.


(edited by Cirvante on 08-29-05 09:13 PM)
Golden Yoshi

Pokey
Level: 41

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Since: 03-15-04
From: Edison, NJ

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Posted on 08-30-05 08:08 AM Link | Quote
I played a few levels so far and it is quite good. The graphics do look cool for the SMB and SMBLL environment. A few things that I particularly didn't like were the changing of colors in the final point count at the end of the level (on the "Course Clear" screen). In warp zone exits half of the counter gets cut off. I haven't tested much other levels, but all the levels I've had so far have these problems with the final point tally.

I also didn't like that you used the SMW Bowser statue, it would've been cool if you could've ripped the Bowser from SMB3.

Also, your sprite allocation still isn't ideal. When I played D-4 the falling platform in the flying fish section vanished.

I do appreciate that you did take my ideas into consideration by putting them into the hack, such as shortening platforms by using the flying rock platform, and the blocks at the top of the screen after jumping on spring boards.

Anyway, this was a cool remake. Honestly, all these SMB and SMBLL levels are getting a bit old and I'm tired of playing the same old levels over and over again, but I am looking forward to your future remakes, especially YI. That will be a tough one to do, though. Just a suggestion, I think maybe your next project should be one with original levels, like SMB 1.5. People have already seen your skills at remaking so I think we'd all like to see your level designing skills.




(edited by Golden Yoshi on 08-29-05 11:15 PM)
Rip The Jacker

Micro-Goomba
Level: 4

Posts: 5/10
EXP: 264
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Since: 08-24-05

Since last post: 40 days
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Posted on 08-30-05 09:44 AM Link | Quote
I feel a bit silly asking this... but which rom do I patch the IPS to?

Super Mario Bros 3... or what is it now?


(edited by Rip The Jacker on 08-30-05 12:48 AM)
XPeter

Fuzz Ball
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Since: 01-24-05
From: South Ireland

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Posted on 08-30-05 10:51 AM Link | Quote
Patch it to a clean SMW rom.

And there's nothing I could do about the Bowser Battle music, Bouche made it that way.

The course clear score counter is hardcoded on palette 06, not much i could do there without ruining the other palettes.

One more screen:



(edited by peter_ac on 08-30-05 04:19 AM)
(edited by peter_ac on 08-30-05 05:17 AM)
(edited by peter_ac on 08-30-05 05:17 AM)
Rip The Jacker

Micro-Goomba
Level: 4

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Since: 08-24-05

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Posted on 08-30-05 11:12 AM Link | Quote
Patched it to a clean SMW rom, worked like a charm.

Excellent work Peter!
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