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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Star Ocean (the SNES one) | |
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DukeNukem007

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Posted on 08-27-05 12:21 AM Link | Quote
Anyone know how to hack the game maps?

From what I understand, basically only the graphics (about 2.5 of the 6 megabytes of the game) are compressed with the SDD1 chip, so reverse-engineering that isn't an issue (although I'm surprised there isn't a Lunar Compress/PeerSpriteView type package for it.)

I get the feeling that the maps are stored similarly to Tales of Phantasia's, but I'll have to take a closer look...
Kyoufu Kawa
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Posted on 08-27-05 12:47 AM Link | Quote
I have that same feeling, really. Assuming they didn't alter the engine too much, you'd be right to assume so.

And yes, it's only the graphics. Same goes for Street Fighter Alpha 2.
jman2050

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Posted on 08-27-05 02:20 AM Link | Quote
I'm actually more interested in stat editing. Star Ocean is in DESPERATE need of a universe mode or something. Far too easy normally.
DukeNukem007

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Posted on 08-27-05 09:06 AM Link | Quote
Originally posted by Kawa-oneechan

And yes, it's only the graphics. Same goes for Street Fighter Alpha 2.


SFA2 also has a few background tile formations in the SDD1 banks. The chip really is impressive--it compresses at a level comparable to WinRAR, although from what I've heard on efforts to hack FEOEZ the SPC7110 is even more impressive, working at a 7-Zip level. Both of those levels of compression would run slow as hell straight off a 3.6 or 2.8 mhz SNES.

Well, time to hack the ROM and see if I can get stats as well as maps...

The 64 banks from $400000h to $600000h seem to include all the sound of the game (roughly 1.1 MB from ripping on SNESSOR)leaving about 0.9 MB for other stuff. Seems to be a lot of 65816 subroutines there...Wouldn't want to carelessly hex-ed either that or the first ~$3a000h of the rom.

What's the block of data from $3a000h to $40000ish? Looks like some 16x16 tsa or pointer stuff, but I imported a few savestates from points in the game and got nothing special when I hacked it, nor crashed the rom.

The bulk of the game script occurs around $240000h-$290000h (the DeJap team could provide you with much more specifics.)

SDD1 data is a lot more scattered than I thought.
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