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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - New NES gaming console. | |
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HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 09-11-05 03:10 AM Link | Quote
Well just take a look at the controller mapping. It's exactly the same as NES, with an added second register to tell when L or R are pressed and to tell X/A and Y/B apart.
LocalH

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Posted on 09-11-05 04:40 AM Link | Quote
To me, it would depend on how it was implemented. If it was a separate "mode", where original carts run in high compability, then it wouldn't bother me - basically, if it's set up like the Commodore 128 with it's C64 mode and near universal compatibility.

I was looking at their FAQ, and saw one thing that is bullshit and one thing that answers a question I saw written here. First, the bullshit:

Q: Will it support S-Video?
A: No, because the old software won't support S-video. We could have converted the AV outputs to S-video but it would have added a lot of cost and given no benefit to the video quality.

Now, I'm no NES expert, but it's my understanding that, as with most systems, the software doesn't have anything to do with the actual video encoding (even with the 2600 you're dealing with pixels rather than actually directly generating the video signal as sent to the TV). If they did indeed custom design their own clone hardware instead of using a common NOAC, then they very well should have been able to make an RGB output on their take of the PPU, and from there easily get S-Video and composite. For this reason alone, I won't buy one.

Q: How does the stereo sound feature work?
A: NES games have mono soundtracks. The NEX does have a right and left channel but sends the mono signal out both left and right channels. This being said… the console is built to support stereo output for future plans...

There's your answer on the stereo function - with original software it's supposed to be split mono and not "stereo".
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

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Posted on 09-11-05 05:27 AM Link | Quote
Yes, they could convert the raw image to S-video, but because the graphics are such low quality it wouldn't look any better and would cost more for the hardware.
BGNG

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Posted on 09-11-05 05:56 AM Link | Quote
The point is that they said "the old software won't support S-video." That's a hardware issue, not software. That "reason" is bogus.
LocalH

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Posted on 09-11-05 06:46 AM Link | Quote
Originally posted by HyperHacker
Yes, they could convert the raw image to S-video, but because the graphics are such low quality it wouldn't look any better and would cost more for the hardware.

My point is, they say that their NES clone hardware is custom - so why the hell couldn't they just make a fully compatible PPU that output RGB instead of composite? I understand that a stock NES PPU only outputs composite, but a custom part wouldn't necessarily have to. In fact, rather than going to the trouble of extending the hardware further than NES specs, I think they would get more sales if they kept the hardware capabilities stock and instead improved the video output.

I know for a fact that it has nothing to do with the "software", as they put it, because I've seen screens of modded NES boxes with the few RGB-capable PPUs, and the software worked fine (other than some small problems here and there, and some pallet differences). If it was anything to do with the software then those screens would not have been possible.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

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Posted on 09-11-05 07:03 AM Link | Quote
I think what they mean is the games aren't designed to take advantage of S-Video, so they wouldn't really look any better, and to add compatibility would cost too much. Really, isn't A/V good enough for NES?
LocalH

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Posted on 09-11-05 07:22 AM Link | Quote
Not really, no, composite sucks ass. Even the damned Atari 2600 can do S-Video, but the NES is forever relegated to shitty composite output. This is even more important with the amount of HD sets/monitors that don't do a good job even with exceptional video sources, which means that on those sets, a real NES will look absolutely atrocious. If they've truly cloned an NES with such a level of compatibility as they claim, then the NEX's output will look just as shitty. If you think the Genesis' composite output is bad, I feel that the NES's is even worse.

I still don't buy it. The game code has absolutely nothing to do with whether or not the game will work with a PPU that is identical to the usual PPU with the exception of the video signal it outputs. If they spent the money and time to design custom hardware, then they could have went to the trouble of making a 99% compatible PPU that outputs RGB. Once you have an RGB signal, you can easily get both S-Video and composite (this is the way most 16-bit and newer systems do it anyway).


(edited by LocalH on 09-10-05 10:23 PM)
spoondiddly

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Posted on 09-13-05 03:01 AM Link | Quote
I seriously doubt they did a wink's worth of actual new development. It is far more likely they took the existing documents out there, built a little system around a NES-on-a-chip, and figured there was no point removing any existing feature of the hardware they're using.
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