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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - ASM -> Machine code guide? | |
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Tweaker

Red Paragoomba
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Since: 03-20-05
From: Rochester, NY

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Posted on 08-25-05 04:05 AM Link | Quote
I was wondering if there was a SNES ASM -> Machine Code guide anywhere out there. Compiling every 3 seconds really wastes the time. And if there isn't, could one of the more knowledgable hackers out there make one? I'd appreciate it, thanks.
Glyph Phoenix

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Posted on 08-25-05 04:30 AM Link | Quote
Wait... so you want to know how to change ASM to machine code? There are a couple of guides that show, like...

LDA imm8/16 | A9 XX

Or something like that. Whenever I want to change an opcode, like in this example LDA, I just compare the opcode to the hex sequence. Basically LDA #02 (or whatever you write to signify immediate opcodes) translates to A9 02 in hex.

There should be a link to one of the guides I use with tables like that in the inappropriately named ASM thread.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
From: *Shrug*

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Posted on 08-25-05 04:51 AM Link | Quote
Here: 65816REF.HLP
Tweaker

Red Paragoomba
Level: 12

Posts: 44/57
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Since: 03-20-05
From: Rochester, NY

Since last post: 25 days
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Posted on 08-25-05 07:36 AM Link | Quote
Originally posted by Sukasa
Here: 65816REF.HLP

*removed*
EDIT: I'm a fucktard. Sorry, and thanks. I don't work with the help files much.


(edited by Tweaker on 08-24-05 10:41 PM)
(edited by Tweaker on 08-24-05 10:54 PM)
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