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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - ASM -> Machine code guide? | | | |
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Tweaker Red Paragoomba Level: 12 Posts: 43/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
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I was wondering if there was a SNES ASM -> Machine Code guide anywhere out there. Compiling every 3 seconds really wastes the time. And if there isn't, could one of the more knowledgable hackers out there make one? I'd appreciate it, thanks. | |||
Glyph Phoenix Level: 39 Posts: 476/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Wait... so you want to know how to change ASM to machine code? There are a couple of guides that show, like... LDA imm8/16 | A9 XX Or something like that. Whenever I want to change an opcode, like in this example LDA, I just compare the opcode to the hex sequence. Basically LDA #02 (or whatever you write to signify immediate opcodes) translates to A9 02 in hex. There should be a link to one of the guides I use with tables like that in the inappropriately named ASM thread. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1737/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Here: 65816REF.HLP | |||
Tweaker Red Paragoomba Level: 12 Posts: 44/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
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Originally posted by Sukasa *removed* EDIT: I'm a fucktard. Sorry, and thanks. I don't work with the help files much. (edited by Tweaker on 08-24-05 10:41 PM) (edited by Tweaker on 08-24-05 10:54 PM) |
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