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Cruel Justice

XD
Level: 55

Posts: 1139/1384
EXP: 1253266
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Since: 03-20-04
From: Darkwoods Penetentiary

Since last post: 11 hours
Last activity: 7 hours
Posted on 08-20-05 08:45 PM Link | Quote
Dragging all the icons in attempt to make a game doesn't give you that much power by itself. You need scripts to make your game professional. I have a few tips and scripts here and there and I'd like to share them. I'll add more as I come up with some good ones (works for GM6).

Very simple translucency code:

-Place an "Execute Piece of Code" into your object.
-Put in:
image_alpha = 0.5
--you may change the value to whatever you like to make it less or more translucent


Object identity and following script:
-Place an "Execute Piece of Code" into your object.
-Put in:
{
global.objectx = x;
global.objecty = y;
}
--That identifies that object's current position, you may change the name but use the same global variable for the object that will follow your identified object.
-Make another object (call it "object2") and place an "Execute Piece of Code" in the "Step" event.
-Put in:
{
if (point_distance(x,y,global.objectx,global.objecty) > 500)
{ speed = 0; exit; }
if (point_distance(x,y,global.objectx,global.objecty) < 500)
move_towards_point(global.objectx,global.objecty,1);
}
--You may change the number 500 (the distance in pixels) and the speed.
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