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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - I am stuck for ideas...a little help, please? | |
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asdf

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Posted on 08-19-05 11:24 PM Link | Quote
The second world in my hack is going to be a fire based forest world. However, I am unsure as to what to do for the "secondary level type." That's second (main) type of level found in the world. In this case, the first type is the fire forest. The secondary level type has to be something that could be associated with the main type, or it'll clash. Those two level types are the ones used most often in the world, usually alongside the typical underground and castle levels. I'm doing this to keep things interesting, sort of like the original SMW.

The fire forest world is a like forest world, except it has a lot of fire based enemies in it. The levels already in it are an introductary forest level, another forest level with lava, and a "fire plains" type level with pirhana plants and generated bullets as the only enemies (no, I'm not making fire plains the secondary level type). Any ideas?


(edited by asdf on 08-19-05 02:25 PM)
(edited by asdf on 08-19-05 02:25 PM)
SoNotNormal

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Posted on 08-19-05 11:33 PM Link | Quote
I wouldn't have a fire forest - that's really bad for the environment, and a lot of people are against it . .

Anyway . .

You could have an ice forest as your secondary it wouldn't clash, it'd be the opposite - or how about a cave full of lava, but there are a bunch of tree roots and stuff, showing you're under the forest - or how about something like time-traveling pipes, where, theres a big fire pit in the way, and you use the pipe, to go back before the forest was on fire so you can walk across.

I know, these suck, but they're the best I can think of
JaCory

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Posted on 08-20-05 12:18 AM Link | Quote
How about a level where you have to jump from vine to vine to avoid falling in lava. Thats the only thing I can come up with.
asdf

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Posted on 08-20-05 11:14 AM Link | Quote
SoNotNormal: The first idea is okay, except the overworld ground there is red. Although a swapped level from the primary type (like 4-6 in SMB3) could work, especially because of the way my "lava" looks. The second is probably the best idea yet (my current one is canyon), although the graphics for that could be a pain to draw. The third is a nice idea for a later world, since I don't want to waste the best ideas right away.

JaCory: Don't want to force stuff like that down too early, although it's good.

Remember that I need level types, not level themes. Although both are helpful for me.
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