Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Question about Ninja Gaiden series | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
jinjin

Octorok
Level: 6

Posts: 14/20
EXP: 828
For next: 79

Since: 08-08-05
From: Korea

Since last post: 23 days
Last activity: 17 days
Posted on 08-17-05 07:57 PM Link | Quote
Is it possible modifying the levels of Ninja Gaiden series?
If its levels are hackable, it would be interesting.
Imajin

Buster Beetle
Level: 34

Posts: 448/452
EXP: 234863
For next: 18788

Since: 03-15-04
From: Kingdom of Zeal

Since last post: 39 days
Last activity: 53 days
Posted on 08-17-05 10:19 PM Link | Quote
All games are editable!

However, I don't know of any editing program for Ninja Gaiden, or in fact any data, so you'd have to find it yourself (Or find someone else willing to find it for you)
NetSplit

Koopa
Level: 19

Posts: 86/117
EXP: 30378
For next: 5399

Since: 04-05-04

Since last post: 1 day
Last activity: 1 hour
Posted on 08-18-05 08:34 AM Link | Quote
I recalled Vagla and Dan posting some Ninja Gaiden 2 data on Zophar's boards a while back; a quick search of their forums yielded their posts with the data.

$04010 - 16x16 block TSA data. 4 bytes per block. Format is top left tile, top right tile, bottom left tile, bottom right tile.
$05C10 - 32x32 block TSA data. 4 bytes per block. Format is top left block, top right block, bottom left block, bottom right block.
$00010 - Level data. Uses 32x32 pixel blocks. 48 dec ($30) bytes per screen. Data is defined from top to bottom, left to right. 6 blocks per column, 8 columns per screen.

Level 1 Attribute Data - 7010
Level 1 Enemy Position? - 9DA5
Level 1 Enemy IDs - 9DC0

Good luck with that data.
Mega-Dog

Level: 20

Posts: 85/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 08-18-05 03:56 PM Link | Quote
The data is more complex than that...there is like 2-3 layers of background info...I was thinking of doing an editor fir this game at 1 time but I fried my brain finding data....
dan

Snap Dragon
Level: 43

Posts: 690/782
EXP: 534516
For next: 30530

Since: 03-15-04

Since last post: 20 hours
Last activity: 14 hours
Posted on 08-18-05 07:53 PM Link | Quote
No, that's how the data works. The level data uses 32x32 blocks. You use 16x16 blocks (which are defined in that offset listing) to make up the 32x32 blocks.

An editor for this game wouldn't be any more difficult than any other NES game. The only problem would be creating a UI that is friendly in regards to the TSA setup in the game.
jinjin

Octorok
Level: 6

Posts: 15/20
EXP: 828
For next: 79

Since: 08-08-05
From: Korea

Since last post: 23 days
Last activity: 17 days
Posted on 08-19-05 01:26 PM Link | Quote
Thanks for your answers.



(edited by jinjin on 08-19-05 04:27 AM)
DukeNukem007

Shyguy
Level: 13

Posts: 63/90
EXP: 9247
For next: 1020

Since: 07-08-05
From: Quahog, RI

Since last post: 18 days
Last activity: 12 hours
Posted on 08-20-05 12:05 AM Link | Quote
I'll have to look closely at Ninja Gaiden Trilogy and see if the level format is close to the same...on another note, that game badly needs a facelift, as the graphics are barely improved from the NES games, although it's fairly straightforward as it's all uncompressed.


(edited by DukeNukem007 on 08-19-05 03:07 PM)
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Rom Hacking - Question about Ninja Gaiden series | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.014 seconds.