Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Custom music | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Speeddeamon
Newcomer
Level: 5

Posts: 4/6
EXP: 304
For next: 225

Since: 08-30-04
From: Fulton, N.Y.

Since last post: 77 days
Last activity: 77 days
Posted on 08-17-05 07:15 AM Link | Quote
I was wondering how to insert custom music and any information about any upcoming editors.
Riku

Giant Goomba
Level: 42

Posts: 540/1239
EXP: 505941
For next: 15421

Since: 06-21-05
From: ....Is this like a custom title?

Since last post: 6 hours
Last activity: 6 hours
Posted on 08-17-05 07:26 AM Link | Quote
Learn ASM. That's it. I saw the same question a few moments ago...
Bio

Buster Beetle
Level: 27

Posts: 81/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 08-17-05 07:34 AM Link | Quote
There two way to do:
1 use the demo world 3 patch for the mario 3 and mario 1 music
2.there will be a program called solar soundtrack that will be release soon for editing music
Edit:while I'm here I have lost track of the dw3 patch If someone could give a link to it that may be useful


(edited by Bio on 08-16-05 10:36 PM)
(edited by Bio on 08-16-05 10:37 PM)
JaCory

Porcupo
Level: 29

Posts: 285/323
EXP: 141854
For next: 6031

Since: 03-15-04

Since last post: 69 days
Last activity: 17 days
Posted on 08-17-05 07:40 AM Link | Quote
You'll have to wait for blackhole89 to release his program.

Edit: Grrr... Bio beat me


(edited by JaCory on 08-16-05 10:41 PM)
Speeddeamon
Newcomer
Level: 5

Posts: 6/6
EXP: 304
For next: 225

Since: 08-30-04
From: Fulton, N.Y.

Since last post: 77 days
Last activity: 77 days
Posted on 08-17-05 07:43 AM Link | Quote
How is ASM used in a rom?
JaCory

Porcupo
Level: 29

Posts: 287/323
EXP: 141854
For next: 6031

Since: 03-15-04

Since last post: 69 days
Last activity: 17 days
Posted on 08-17-05 07:52 AM Link | Quote
Originally posted by Speeddeamon
How is ASM used in a rom?


It's an assembly language... go to zophar.net if you want some tutorials on it.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1675/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 08-17-05 08:32 AM Link | Quote
MarioMaster: Perhaps you need to figure out what you're syaing before you fluff your post count. ASM may be needed, but saying "Learn ASM, I saw the same thread a few moments ago" does not help.

ASM is the Language, like C or visual basic (Except much less advanced), that controls the Super nintendo. ASM is a low-level language that deals directly with processor registers, making it harder to code but much more efficient that other languages. Like JaCory said, http://www.zophar.net is a very good place to start, when the page loads scroll down and look for tutorials in the site's backpages.
Glyph Phoenix

Level: 39

Posts: 460/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
Last activity: 2 hours
Posted on 08-17-05 09:27 AM Link | Quote
http://board.acmlm.org/thread.php?id=15489

Here you can learn a bit about how SMW works, but if you want to learn about making custom music for SMW you should check old threads Blackhole89 made about custom music.
Super_Mario_world_Freak

Paragoomba
Banned until 10/3
Registering duplicate accounts, spamming, repeat offender.
Level: 11

Posts: 31/66
EXP: 4851
For next: 1134

Since: 08-12-05

Since last post: 69 days
Last activity: 55 days
Posted on 08-21-05 07:05 PM Link | Quote
you shall base your hack on Demo World 3, check out the lunar magic help topic from Smallhacker and you can download demo world 3
Lespna1

Micro-Goomba
Level: 8

Posts: 14/18
EXP: 1824
For next: 363

Since: 04-10-04
From: Bettendorf,IA USA

Since last post: 7 days
Last activity: 7 days
Posted on 08-22-05 12:53 PM Link | Quote
Hello, I hope no one gets mad at me for posting this and it isn't too much off topic b/c it has to do w/SMW music. I know MarioMaster said use ASM,but I dont really know it. I've only changed a few things using Translexhation(I made the turtles stop moving),but nothing changed any music.
Well,I was wondering (I think it was atma X or something) if you could use this patch w/the text file that has the music patch to add more musics(like for example, add YI:Ending or SMB3: Ending to the tracks,if you know what I mean) to the game b/c I made the patch work for my game and once I think I actually did get the music from SMB3 to work somehow. It has the patch w/SMB1-SMB3 music as well as YI(SWM2) the star music,I think so I was wondering if anyone has tried to do it and knows if that would work.
Thanks,

Lespna1
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 842/971
EXP: 739208
For next: 26995

Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
Last activity: 12 hours
Posted on 08-22-05 07:13 PM Link | Quote
Originally posted by JaCory
Originally posted by Speeddeamon
How is ASM used in a rom?


It's an assembly language... go to zophar.net if you want some tutorials on it.

Yes... ASM is an assembly language... mainly because it is quite exactly a synonyme for assembly language.
"ASM is used in a ROM" is a sort of unlucky way to express things... thing is, AsSeMbler, basically, is machine code transscripted into a form more convenient for human beings. Everything you write in whatever programming language there is out there, in the end, gets either fully translated into machine code (which is congruent to Assembler) or needs a parser/runtime library stuck on top of it (Java or VB, for instance), which, in its turn, is machine code.
Unfortunately, many newbies asking for things that seem basic for people unexperienced in "how things are done" on the SNES get immediately served with the message of "Use Assembler" without ever being informed what Assembler is, so they end up thinking it is some exotic technique or even something SMW-specific (Glyph's stickied thread *coughs*).
There are some mediocre-to-good assembler tutorials out there, but in my opinion, you must sorts of teach yourself (partially through g'auld Trial'n'Error Principle) to get a feeling for the language. The 65c816 (which is the number of the SNES' processor, analogous to the x86 series for PCs) assembler development kit I linked in my sticky in the ROM hacking section is a good thing to get started with, along with some advice from a more or less experienced assembler hacker. BMF54123 and myself are being on IRC (use the IRC Chat link in the board's header) rather frequently, for instance.
ultimate-koopa

Red Goomba
Level: 9

Posts: 22/47
EXP: 3070
For next: 92

Since: 08-03-05
From: UK

Since last post: 4 days
Last activity: 18 hours
Posted on 08-22-05 08:05 PM Link | Quote
I know roughly how to get SMB3 or SMB1 music, but what about OTHER music, like YI, or even Super Mario Kart, Mario Paint music?
Also, I can remember downloading a patch which contains (nearly) every tune from all SMB games. When I went to the Bypass Header thing, and selected the tune to be played, it actually showed what tunes were inserted, like 'SMB1 castle', or something like that, instead of the normal, SMW music names, but with SMB3 music. Anyhoo, does anyone still have that patch?.
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Custom music | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.018 seconds.