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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - What is the your favourite type of level | | | |
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What is the your favourite type of levelLine-guided Platforming |
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0.0%, 0 vote | Line-guided Platforming with On/OFF |
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0.0%, 0 vote | Any cave |
11.5%, 3 votes | Underwater level |
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0.0%, 0 vote | Fast Autoscroll |
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0.0%, 0 vote | Medium/Slow Autoscroll |
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0.0%, 0 vote | Any layer 2 sink/rise/scroll level |
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0.0%, 0 vote | Pipe Maze |
3.8%, 1 vote | Puzzle level - lots of P-Switch/vine puzzles, etc |
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0.0%, 0 vote | Ghost House Maze |
11.5%, 3 votes | Doomship/Battleship |
11.5%, 3 votes | Mechanical Factory |
19.2%, 5 votes | Sky level |
19.2%, 5 votes | Other |
23.1%, 6 votes | Multi-voting is disabled.
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User | Post | ||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 1292/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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My favorite type of level is the level that does more than what it is supposed to. Sure, you have Pipe Mazes and Ghost Houses, where puzzles can be confusing, but what about something... different? I like levels that just are completley different from the rest. Levels that just use simple things and look and feel so awesome. Some ideas I have never seen but have come up with are such levels as the ones I am talking about. Like there would be a level with some door. The doors would "flip" gravity, but would simply use exits to simulate this effect. Something like that would be interesting to see. Or levels that involve changing the enviroment to pass it. A bridge on fire would be hard to get by, but enter a door, and walk the frozen bridge then. Levels that just are different, and aren't too cliche are awesome. I am different... |
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SoNotNormal Fuzzy Level: 34 Posts: 214/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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How about this? I just finished making alevel which I think is pretty unique. You have to use grinders as your things to Spin Jump on to cross large gaps - the jumps start easy, but them, the path becomes more twisted, obstacles get in the way, and after the midway point, you have to use ON/OFF switches to control the path of the grinders you Spin Jump on, to cross pits. I just was sitting here, and made that in a level. I don't think anyones ever made it before, so it's unique |
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fabio Chuck Level: 45 Posts: 767/1479 EXP: 629903 For next: 30261 Since: 07-02-05 From: Somewhere in Texas Since last post: 7 hours Last activity: 7 hours |
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Originally posted by SoNotNormal You used that in the beginning of your hack, right SoNotNormal. I remember dying a lot when I didn't time a spin jump right. |
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Glyph Phoenix Level: 39 Posts: 461/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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It's not unique. I made a level like that in my hack, Mariostrocity. And it wasn't cool then. Spin jumps like that suck, and as soon as somebody finds the address I'm going to remove spin jumps altogether. It's hard and spinning to avoid taking damage from spikes is a stupid concept altogether. Nintendo never should have implemented it. | |||
SoNotNormal Fuzzy Level: 34 Posts: 217/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Yeah, but I only used that for like two jumps, the first chainsaw part (I think it was only 3) and the second (3). I realized - Grinder are really easy to Spin Jump on and follow - I made it to the midway point of that level no problem. But that's just me - if other people hate it, I'll delete the level altogether. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - What is the your favourite type of level | | | |