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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Disabling the Fade-out? | | | |
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XPeter Fuzz Ball Level: 42 Posts: 728/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Would anyone be willing to make a patch which will completely disable the level-end fade-out? I want none of the colours to go black. Thanks. | |||
Luigi-San Melon Bug Level: 42 Posts: 532/736 EXP: 485962 For next: 35400 Since: 03-20-04 From: Mushroom Kingdom Since last post: 17 hours Last activity: 10 hours |
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IIRC, the Goal Point Question Sphere doesn't fade any of the colors. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 7106/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Luigi-San, you're... always wrong. (edited by Kyouji Craw on 08-14-05 10:14 PM) (edited by Kyouji Craw on 08-17-05 02:17 PM) |
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Luigi-San Melon Bug Level: 42 Posts: 533/736 EXP: 485962 For next: 35400 Since: 03-20-04 From: Mushroom Kingdom Since last post: 17 hours Last activity: 10 hours |
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At least I didn't spam Maybe there's some way to edit the pallette fading in hex... |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 7107/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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You posted a pointless message without bothering to check if it was correct or not, thus contributing nothing to the thread. That is in fact spam. And the "Maybe there's some way to edit the pallette fading in hex..." comment is pretty much the equivalent of "Maybe ASM can help;" that is, yes, we know that, that's horribly obvious, but knowing that in no way helps. (edited by Kyouji Craw on 08-14-05 10:45 PM) (edited by Kyouji Craw on 08-17-05 02:17 PM) |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1058/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Change $3139 to #$80. This will bypass the entire routine (it normally slows down the fadeout by performing and AND #$03 on the frame counter and branching past the routine if the result is not zero; this simply changes the BNE to BRA, so it always branches). | |||
XPeter Fuzz Ball Level: 42 Posts: 729/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Thanks BMF, it worked. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1993/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Kyouji Craw Wrong. He's right... Half right, at least. It doesn't fade out if the Goal Point Question Sphere is placed in a vertical level. |
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XPeter Fuzz Ball Level: 42 Posts: 730/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Ah, so that's how it works... | |||
Yoshi Master Red Koopa Level: 17 Posts: 51/138 EXP: 23333 For next: 1410 Since: 04-09-05 From: I don't know... Since last post: 2 days Last activity: 3 hours |
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didn't link 2004 make a patch for that? | |||
XPeter Fuzz Ball Level: 42 Posts: 731/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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I doubt that. | |||
Rain Man Buzzy Beetle Level: 31 Posts: 351/378 EXP: 175079 For next: 10284 Since: 04-14-04 Since last post: 5 days Last activity: 16 hours |
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I did some research on Link2004, and... *drumroll* No, he didnt. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 7109/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Originally posted by SmallhackerIrrelevant. peter_ac asked how to COMPLETELY disable it, which is something the Goal Point question sphere does not do. As there are far more horizontal levels than vertical ones, I would say he's less than half right. Regardless, however, half right is also half wrong, and half wrong is still wrong, thus the statement stands.Originally posted by Kyouji Craw (edited by Kyouji Craw on 08-16-05 02:13 AM) (edited by Kyouji Craw on 08-17-05 02:18 PM) |
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Keikonium Banned Level: NAN Posts: 2330/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Once again, logic fails for Luigi-San. However, was the goal point sphere not ONLY in a vertical level in the original game? Anyone who hasn't hacked the game (or put one in a horizontal level) would think it wouldn't fade out at all. Anyway, a patch would be very easy to make wouldn't it? A fresh ROM with byte $3139 changed to #$80 then made into an IPS patch. Simple I would think. |
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Glyph Phoenix Level: 39 Posts: 457/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Just in case anyone wanted to know, Kyouji Craw was dead wrong about the question block sphere and now he's just trying to weasel his way out of his earlier comment. Trust me, folks, it may look like he knew what he was talking about with the vertical sphere thing, but he doesn't. I know because neither of us knew the vertical level rule. I was originally going to post something hateful after Luigi-san. But then I decided to convince Kyouji to do it instead because if we turned out to be wrong he'd get the blame. |
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Ghettoyouth Paragoomba Level: 13 Posts: 14/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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hmm, this doesn't work right. after beating a boss the game freeze! | |||
XPeter Fuzz Ball Level: 42 Posts: 732/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Good thing you don't fight Bowser's kids in SMB1 then. [spam] @Glyph: lol [/spam] | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 7110/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Surprisingly, I actually did know this time, Glyph, as I've rather recently been using them in a vertical bonus level. (edited by Kyouji Craw on 08-17-05 02:18 PM) |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1066/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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BLARGH. Of course the bosses have to do things differently... Anyway, I've figured it out, but the fix is a bit more complex. I'll probably make an IPS patch later, but for now, change $3139 back to #$D0, and then change the following: $3135: 4C 91 B0 EA $3291: AD C6 13 F0 FA A5 13 29 03 4C 39 AF This code checks whether or not a boss has just been defeated (I'm assuming that's what $13C6 is for), and if so, jumps to the fadeout code (you have to fade out the boss arenas, otherwise they'll simply disappear when the bonus tally appears). |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Disabling the Fade-out? | | | |