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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - I need Help animating SMB1 tiles | | | |
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hamtaro126 Shyguy Level: 16 Posts: 43/83 EXP: 17272 For next: 2984 Since: 05-29-04 From: hacktown, USA Since last post: 3 hours Last activity: 1 hour |
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I don't know how to do it! i tried to switch the smb1 rom to a mmc3 driver, But it killed my hack! Help is needed for me right now, P.S. i only need a 4 frame animation engine, like in the original SMB3 |
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Dish Spiny Level: 38 Posts: 523/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
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The short answer: You can't. Live with the graphic space limits in SMB1 or pick another ROM to hack. The long answer: Adding more graphics to SMB1 is quite a task. SMB1 already uses the maximum allowed PRG/CHR space for a mapperless ROM -- in order to add more space you'd have to add a mapper and expand. That means much much more than just changing the mapper number in the header. This requires a decent level of 6502 familiarity and a detailed understanding of the target mapper -- as you will not only be moving code in the game around and changing stuff -- you will also be adding new code to the mix. Of course expanding the ROM will more than likely prevent it from working in whatever level editor you're using -- so that's another thing you have to consider. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1973/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Know what we need? A pre-MMC3ified SMB1 IPS. Ofcourse, there's the whole legality issue with the copyrighted code/data getting moved. But then you could use... different formats that allow moving of said data. |
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Ikuzou Cheep-cheep Level: 19 Posts: 170/181 EXP: 30977 For next: 4800 Since: 05-24-05 From: Japan Since last post: 64 days Last activity: 3 days |
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Originally posted by Kawa-oneechanROM Hacking removes the copyrighted level data/GFX and stuff. If that's true, Rom hacking should be illegal. In fact, it is illegal. It's just that Nintendo isn't losing money, the police are lazy etc... --------- + ----------- + ---------- If you really want to animate, come to SMW hacking lol |
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AP Panser Level: 22 Posts: 14/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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Originally posted by Kawa-oneechan Well, I have CNROM animation patches (4 frames & 8 frames, banks inserted or not) that work for BGs/blocks and sprites. I also have MMC3 animation animation patches (8 extra frames, banks inserted or not) that only work for BGs/blocks. (edited by AP on 08-14-05 11:06 AM) (edited by AP on 08-14-05 11:11 AM) |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1975/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Oh now, THAT is very very swell AP. I'ma gonna try these out right now. Edit: Blinks a lot but it works like a charm. I personally prefer the CNROM versions, they cover more ground. MMC3 would be more... standard, though. (edited by Kawa-oneechan on 08-14-05 11:04 AM) |
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AP Panser Level: 22 Posts: 15/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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Originally posted by Kawa-oneechan It's suppossed to blink. For the banks-already-inserted patches I didn't want to transfer the copyrighted stuff. I just made it 00's with MMC3 or FF's with CNROM. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1977/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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I know, Anony. I expected as much when I read the readmes and noticed the filler bytes being mentioned. | |||
bbitmaster Koopa Level: 18 Posts: 95/103 EXP: 25264 For next: 4633 Since: 03-28-04 From: Knoxville, tTN Since last post: 12 days Last activity: 7 days |
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Originally posted by Kawa-oneechan I kind of already put one together here: http://board.acmlm.org/thread.php?id=17309 Just download the source to that and read about it, I even copied a huge chunk of the expanded rom to expansion ram, for easy access. Just remove that duck tales 2 music thing, and add more chr rom... and there you go. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1978/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Allright, so we got Anony's MMC3 hack that has just the graphics animation thingies (and I guess a support function), and on the other hand we have BBit's hack... Hmm... Not to take this too much off-topic, but what about those custom enemies I've seen recently? Lemme get the link... Edit: Oh, that too was Anony's. You should write a tutorial on this stuff. (edited by Kawa-oneechan on 08-14-05 12:46 PM) |
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