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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Odd - sprite problem . . | |
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SoNotNormal

Fuzzy
Level: 34

Posts: 164/793
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Since: 07-01-05
From: Canada, eh?

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Posted on 08-13-05 02:32 AM Link | Quote
I added a ripped BG/FG to my castle level, and now I can't change what my my sprite GFX is - it's stuck on the cave GFX - I went to Change index of graphics header, but FG on Castle 1, and Sprite GFX on Castle but nothing changes - how do I fix this - all I really care about is the sprtie GFX though - thanls
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
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Since: 03-15-04
From: Wyoming

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Posted on 08-13-05 03:58 AM Link | Quote
Change it on the Super GFX Bypass list, using a custom tileset (and thus enabling the bypass) will force whatever is in the bypass over what's in the header.
SoNotNormal

Fuzzy
Level: 34

Posts: 165/793
EXP: 248340
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Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 08-13-05 04:16 AM Link | Quote
Ahh, never noticed the sprite things under the FG/BG section - problem solved - thanks JJ
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Acmlm's Board - I2 Archive - Super Mario World hacking - Odd - sprite problem . . | |


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