![]() |
| Register | Login | |||||
|
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
|
| | |||
| 1 user currently in Super Mario World hacking: |
| Acmlm's Board - I2 Archive - Super Mario World hacking - Odd - sprite problem . . |
| | ![]() |
| Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
| User | Post | ||
|
SoNotNormal Fuzzy Level: 34 ![]() Posts: 164/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
I added a ripped BG/FG to my castle level, and now I can't change what my my sprite GFX is - it's stuck on the cave GFX - I went to Change index of graphics header, but FG on Castle 1, and Sprite GFX on Castle but nothing changes - how do I fix this - all I really care about is the sprtie GFX though - thanls ![]() |
|||
|
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 972/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
| ||
| Change it on the Super GFX Bypass list, using a custom tileset (and thus enabling the bypass) will force whatever is in the bypass over what's in the header. | |||
|
SoNotNormal Fuzzy Level: 34 ![]() Posts: 165/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
| Ahh, never noticed the sprite things under the FG/BG section - problem solved - thanks JJ |
| Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
| Acmlm's Board - I2 Archive - Super Mario World hacking - Odd - sprite problem . . |
| | ![]() |
