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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Odd - sprite problem . . | | | |
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SoNotNormal Fuzzy Level: 34 Posts: 164/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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I added a ripped BG/FG to my castle level, and now I can't change what my my sprite GFX is - it's stuck on the cave GFX - I went to Change index of graphics header, but FG on Castle 1, and Sprite GFX on Castle but nothing changes - how do I fix this - all I really care about is the sprtie GFX though - thanls | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 972/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Change it on the Super GFX Bypass list, using a custom tileset (and thus enabling the bypass) will force whatever is in the bypass over what's in the header. | |||
SoNotNormal Fuzzy Level: 34 Posts: 165/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Ahh, never noticed the sprite things under the FG/BG section - problem solved - thanks JJ |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Odd - sprite problem . . | | | |