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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - map16-7k | |
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SoNotNormal

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Posted on 08-12-05 10:42 PM Link | Quote
Boy do I feel like an idiot posting this - oh well - I've looked, but I can't find the map16-7k file - trust me, I've looked almost everywhere - does anyone have a link to the file? Thanks, and sorry if I overlooked the link somewhere else.

EDIT: Not file, meant the thing smwedit posted


(edited by SoNotNormal on 08-12-05 04:36 PM)
ExKeeper

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Posted on 08-13-05 01:14 AM Link | Quote
M16-7k
You will need PSP 3.11, pic2snes or pcx2sopt, irfan view, and LM. First, open your image in an image editing program (photoshop, PSP3.11, or any other good one). look for 8x8 outlines, select from one of those to the edge, if the height or width (it depends if the selection is vertical or horizontal) is a multiple of 8, it is fine. When that is done, look for small black lines on the top, if you find any, then find other 8x8s on the image that would look good over them and place them. When that is done, open the image in irfan view, go down under image and select decrease color depth. select 16 colors (4bpp) and copy the image. Open PSP3.11 and paste the image in. save as a version 2 pcx on the desktop. then place either pic2snes or pcx2sopt on the desktop and go to run under the start menu. type in cmd or command, hit run, type in cd desktop. then you should type the name of the EXE file of pcx2sopt or pic2snes. type in the name of your pcx, then the same name, then the palette # you want to use +1. Then type in the name of the pcx twice again. go into LM, go to the level you want to use, and bypass the GFX files that are going to be used to blank ones. Go into the 16x16 tilemap editor, and press ctrl+shift+alt+F1+N+O+insert. You should then map the tiles if you don't want some to be overwritten, map them by selecting them in the left one and then clicking the one you want it to overwrite instead in the right one. Then hit ok, and select all the files from the desktop that you want to use. Then you should have the BG. edit it in the BG tilemap editor by moving it around, copying and pasting it. Then save the level, press F9 in the 16x16 tilemap editor and the 8x8 tilemap editor, and press the yellow mushroom. You should have now successfully ripped a BG.
SoNotNormal

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Posted on 08-13-05 01:33 AM Link | Quote
Great, thanks so much
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